What changed
0 fixes0 additions2 changes0 removals
changedIn less than two weeks we’ll be pushing that launch button. The bug count is low, we’ve successfully gone through the pre-launch checks for Steam and are just making a final few tweaks, fixes and touch ups before launch.
changedWe wanted to thank everyone who has played the demo again, we’ve gotten a lot of great feedback from it. In the stream last week we mentioned a few of the final changes which were inspired by you all playing through the demo. TTK (time to kill) has been altered for both Saga and Story, fights are a bit more brutal and choices even more important. You’ll still run into very tough enemies, but not quite as resilient as before. We’ve included an option to tweak camera speeds for keyboard cam users and touched up a few animations and sound effects. There is always “more” you want to tweak and do, but it’s time to get it in everyone’s hands.
The Feud: Wild West Tactics changes
changedIn less than two weeks we’ll be pushing that launch button. The bug count is low, we’ve successfully gone through the pre-launch checks for Steam and are just making a final few tweaks, fixes and touch ups before launch.
changedWe wanted to thank everyone who has played the demo again, we’ve gotten a lot of great feedback from it. In the stream last week we mentioned a few of the final changes which were inspired by you all playing through the demo. TTK (time to kill) has been altered for both Saga and Story, fights are a bit more brutal and choices even more important. You’ll still run into very tough enemies, but not quite as resilient as before. We’ve included an option to tweak camera speeds for keyboard cam users and touched up a few animations and sound effects. There is always “more” you want to tweak and do, but it’s time to get it in everyone’s hands.
In less than two weeks we’ll be pushing that launch button. The bug count is low, we’ve successfully gone through the pre-launch checks for Steam and are just making a final few tweaks, fixes and touch ups before launch.
We wanted to thank everyone who has played the demo again, we’ve gotten a lot of great feedback from it. In the stream last week we mentioned a few of the final changes which were inspired by you all playing through the demo. TTK (time to kill) has been altered for both Saga and Story, fights are a bit more brutal and choices even more important. You’ll still run into very tough enemies, but not quite as resilient as before. We’ve included an option to tweak camera speeds for keyboard cam users and touched up a few animations and sound effects. There is always “more” you want to tweak and do, but it’s time to get it in everyone’s hands.
We’ll be doing a stream tomorrow at 7:00pm PST on Steam and our Twitch Channel where we’ll jump into Story and Saga again for another round of battle and faction fighting.
Come join us if you can.