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Steam News5 April 20188y ago

About taking our time and Character Creation

We wanted to give an update on how things are going. We’re still grinding through bugs most the time, but there are few major surprises.

Full notes

Full The Feud: Wild West Tactics update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedWe wanted to give an update on how things are going. We’re still grinding through bugs most the time, but there are few major surprises. Early on, we really wanted to do a character create, so you could customize Hired Guns. It got placed aside as, at the time, it was out of scope. As we’ve progressed and cleaned up the game we’ve also looked to improve it and sometimes that involves adding frequently requested features. As we were reviewing the hired guns and touching up some issues with them we took a look at really how much work it was to allow you to configure them...and as a result, you can now visually configure your Hired Guns. We’re glad that we were able to get some customization in. It required a couple changes to the system and a very little bit of new art. Along with the hired gun customizer we’ve also touched up the levels giving them a round of visual polish and putting in more cover where needed in a few. As many have noted here, we’re a tiny team. It’s a matter of us QAing it all on our own and tweaking that takes time. We’re done with adding new levels or major characters or anything like that. It’s always frustrating when you want something to release and it’s no less frustrating from our end. I hope when we do put it out, everyone finds it worth the wait and most importantly has fun.

The Feud: Wild West Tactics changes

addedWe wanted to give an update on how things are going. We’re still grinding through bugs most the time, but there are few major surprises. Early on, we really wanted to do a character create, so you could customize Hired Guns. It got placed aside as, at the time, it was out of scope. As we’ve progressed and cleaned up the game we’ve also looked to improve it and sometimes that involves adding frequently requested features. As we were reviewing the hired guns and touching up some issues with them we took a look at really how much work it was to allow you to configure them...and as a result, you can now visually configure your Hired Guns. We’re glad that we were able to get some customization in. It required a couple changes to the system and a very little bit of new art. Along with the hired gun customizer we’ve also touched up the levels giving them a round of visual polish and putting in more cover where needed in a few. As many have noted here, we’re a tiny team. It’s a matter of us QAing it all on our own and tweaking that takes time. We’re done with adding new levels or major characters or anything like that. It’s always frustrating when you want something to release and it’s no less frustrating from our end. I hope when we do put it out, everyone finds it worth the wait and most importantly has fun.

We wanted to give an update on how things are going. We’re still grinding through bugs most the time, but there are few major surprises. Early on, we really wanted to do a character create, so you could customize Hired Guns. It got placed aside as, at the time, it was out of scope. As we’ve progressed and cleaned up the game we’ve also looked to improve it and sometimes that involves adding frequently requested features. As we were reviewing the hired guns and touching up some issues with them we took a look at really how much work it was to allow you to configure them...and as a result, you can now visually configure your Hired Guns. We’re glad that we were able to get some customization in. It required a couple changes to the system and a very little bit of new art. Along with the hired gun customizer we’ve also touched up the levels giving them a round of visual polish and putting in more cover where needed in a few. As many have noted here, we’re a tiny team. It’s a matter of us QAing it all on our own and tweaking that takes time. We’re done with adding new levels or major characters or anything like that. It’s always frustrating when you want something to release and it’s no less frustrating from our end. I hope when we do put it out, everyone finds it worth the wait and most importantly has fun.

Source

Steam News / 5 April 2018

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