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Steam News14 February 20188y ago

Still Rustlin on the Range

Hey everyone, We’re still busy on Saga mode pulling bugs out and touching up gameplay as needed.

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Full The Feud: Wild West Tactics update

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Repeated intro

Hey everyone, We’re still busy on Saga mode pulling bugs out and touching up gameplay as needed. A few recent additions were the ability to retreat from a fight (not without consequences), changes to starting posses, some AI adjustments, enhanced UI for boss/tough enemies, fixing mysterious vanishing posses, cleaning up some UI inconsistencies, tweaking cover areas in some infrequently seen maps, and balancing loot drops. While Story mode is pretty well locked down we have done visual improvements. The shot here is of a completely revamped chapter select for the McCoys. Every story campaign now has a 3D scene vs. the previous “functional yet not inspiring” 2D setup. The same goes for the prologues and endings on each story.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHey everyone, We’re still busy on Saga mode pulling bugs out and touching up gameplay as needed. A few recent additions were the ability to retreat from a fight (not without consequences), changes to starting posses, some AI adjustments, enhanced UI for boss/tough enemies, fixing mysterious vanishing posses, cleaning up some UI inconsistencies, tweaking cover areas in some infrequently seen maps, and balancing loot drops. While Story mode is pretty well locked down we have done visual improvements. The shot here is of a completely revamped chapter select for the McCoys. Every story campaign now has a 3D scene vs. the previous “functional yet not inspiring” 2D setup. The same goes for the prologues and endings on each story.

The Feud: Wild West Tactics changes

addedHey everyone, We’re still busy on Saga mode pulling bugs out and touching up gameplay as needed. A few recent additions were the ability to retreat from a fight (not without consequences), changes to starting posses, some AI adjustments, enhanced UI for boss/tough enemies, fixing mysterious vanishing posses, cleaning up some UI inconsistencies, tweaking cover areas in some infrequently seen maps, and balancing loot drops. While Story mode is pretty well locked down we have done visual improvements. The shot here is of a completely revamped chapter select for the McCoys. Every story campaign now has a 3D scene vs. the previous “functional yet not inspiring” 2D setup. The same goes for the prologues and endings on each story.

Source

Steam News / 14 February 2018

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