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Steam News24 October 20178y ago

Towns, Territories, Larger World Maps and More

Hey Everyone, It’s has been ages since a proper update. To get the bad news out of the way. Since everyone has been asking, we’ll be pushing into 2018. That said, onward to the good parts.

Full notes

Full The Feud: Wild West Tactics update

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Repeated intro

Hey Everyone, It’s has been ages since a proper update. To get the bad news out of the way. Since everyone has been asking, we’ll be pushing into 2018. That said, onward to the good parts. We’ve been very busy adding features to and polishing Western Saga mode. There is a new territory system where you’ll get a little extra help from the locals if you’re fighting on your home turf or face a little extra opposition from the enemy if you are on theirs. There are other benefits and penalties for being in friendly and enemy territory. One of the other massive changes was increasing the world map around 5x. It’s a much bigger space to explore and you can find yourself in trouble far from home which makes decisions about what kinds of actions to take a little more important. Along with this came the ability for Hired Guns to travel out to your groups so you can receive re-enforcements in the wild. Another huge addition was the town system. Towns now have specific benefits you can use which are randomly generated for each game. You may find a valuable town that has Crooked Judges, a Brothel, a Saloon filled with rumors or a Shop ready to sell you valuable items. This comes hand in hand with town names showing up on the map for added flavor and clarity. As mentioned before briefly we added quirks, perks and names for all the Mines, Mills and Hog Farms that generate resources. It makes the world feel more alive and strategies for which resources give the most benefits change the way you think about what is important. One of the other most effective new features is being able to tell where enemy groups are headed if they are in visual range. It allows you to make better decisions and ups the desirability for visual range research or different horses. As we’ve said before Feud is a big game with a small team. We are officially on the final stretch, but the last 5%-10% of a game is always the hardest. Thanks for your patience and interest. Feud has been a labor of love for everyone on the team. We’ve treated it differently than any game we’ve ever done. While we’ve taken feedback and comments with enthusiasm, we’ve been free from other “overlords” for the first time and it has allowed us to make something amazing that we are excited to share. We have some other good, big announcements concerning Feud that will happen within the next couple of weeks. Stay tuned.

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedHey Everyone, It’s has been ages since a proper update. To get the bad news out of the way. Since everyone has been asking, we’ll be pushing into 2018. That said, onward to the good parts. We’ve been very busy adding features to and polishing Western Saga mode. There is a new territory system where you’ll get a little extra help from the locals if you’re fighting on your home turf or face a little extra opposition from the enemy if you are on theirs. There are other benefits and penalties for being in friendly and enemy territory. One of the other massive changes was increasing the world map around 5x. It’s a much bigger space to explore and you can find yourself in trouble far from home which makes decisions about what kinds of actions to take a little more important. Along with this came the ability for Hired Guns to travel out to your groups so you can receive re-enforcements in the wild. Another huge addition was the town system. Towns now have specific benefits you can use which are randomly generated for each game. You may find a valuable town that has Crooked Judges, a Brothel, a Saloon filled with rumors or a Shop ready to sell you valuable items. This comes hand in hand with town names showing up on the map for added flavor and clarity. As mentioned before briefly we added quirks, perks and names for all the Mines, Mills and Hog Farms that generate resources. It makes the world feel more alive and strategies for which resources give the most benefits change the way you think about what is important. One of the other most effective new features is being able to tell where enemy groups are headed if they are in visual range. It allows you to make better decisions and ups the desirability for visual range research or different horses. As we’ve said before Feud is a big game with a small team. We are officially on the final stretch, but the last 5%-10% of a game is always the hardest. Thanks for your patience and interest. Feud has been a labor of love for everyone on the team. We’ve treated it differently than any game we’ve ever done. While we’ve taken feedback and comments with enthusiasm, we’ve been free from other “overlords” for the first time and it has allowed us to make something amazing that we are excited to share. We have some other good, big announcements concerning Feud that will happen within the next couple of weeks. Stay tuned.

The Feud: Wild West Tactics changes

addedHey Everyone, It’s has been ages since a proper update. To get the bad news out of the way. Since everyone has been asking, we’ll be pushing into 2018. That said, onward to the good parts. We’ve been very busy adding features to and polishing Western Saga mode. There is a new territory system where you’ll get a little extra help from the locals if you’re fighting on your home turf or face a little extra opposition from the enemy if you are on theirs. There are other benefits and penalties for being in friendly and enemy territory. One of the other massive changes was increasing the world map around 5x. It’s a much bigger space to explore and you can find yourself in trouble far from home which makes decisions about what kinds of actions to take a little more important. Along with this came the ability for Hired Guns to travel out to your groups so you can receive re-enforcements in the wild. Another huge addition was the town system. Towns now have specific benefits you can use which are randomly generated for each game. You may find a valuable town that has Crooked Judges, a Brothel, a Saloon filled with rumors or a Shop ready to sell you valuable items. This comes hand in hand with town names showing up on the map for added flavor and clarity. As mentioned before briefly we added quirks, perks and names for all the Mines, Mills and Hog Farms that generate resources. It makes the world feel more alive and strategies for which resources give the most benefits change the way you think about what is important. One of the other most effective new features is being able to tell where enemy groups are headed if they are in visual range. It allows you to make better decisions and ups the desirability for visual range research or different horses. As we’ve said before Feud is a big game with a small team. We are officially on the final stretch, but the last 5%-10% of a game is always the hardest. Thanks for your patience and interest. Feud has been a labor of love for everyone on the team. We’ve treated it differently than any game we’ve ever done. While we’ve taken feedback and comments with enthusiasm, we’ve been free from other “overlords” for the first time and it has allowed us to make something amazing that we are excited to share. We have some other good, big announcements concerning Feud that will happen within the next couple of weeks. Stay tuned.

Source

Steam News / 24 October 2017

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