In this update10
Full notes
Full The Feathered Serpent update
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What changed
- Balance
- Gameplay
- UI and audio
- Compatibility
The Feathered Serpent changes
Patch 1.0
Item Changes
Empty Heart: 1 Empty Hp → +3 Empty Hp
Bone Heart: 1 HP → +1 HP + 2 Damage
Rustic Sword:.75 Damage → +1.75 Damage
Green Leaf: .75 Damage + .25 Attack Speed -50 Projectile Speed → Sharp Leaf: +2 Damage +.5 Attack Speed +5% Crit
Broken Sword: +1.5 Damage → +2 Damage
Midnight Dagger: Range not Decreased as Significantly
River Water: Friction 0.05 +.2 Speed → Friction 0.1 +.3 Speed
Tlaloc Idol
Friction 0.01 +15% Crit → Friction 0.05 +25% Crit Aztec Death Whistle: 100 dmg every 2 min → 500 dmg every 60 seconds, area of damaging effect tripled Sacred Sword: +2 Damage → +4 Damage Watermelon: REMOVED FROM GAME Lemon: REMOVED FROM GAME Mask of the Moon: +1 Damage → +2 Damage +10% Crit Gaia: +2 HP → +5 HP Reduced Gravity Impact Carrot: +.5 Attack Speed → +3 HP +1 Attack Speed TwinShot: Reduced Spread of Bullets, Each shot only costs 1 ammo now.
Blackberry
REMOVED FROM GAME Orange: REMOVED FROM GAME Grapes: REMOVED FROM GAME Burnt Chicken: +1.5 Damage → +1.5 Damage +1 Empty Heart Diamond: +4 Damage → +8 Damage Dino Meat: +1 HP +1 Damage → +2 HP +2 Damage DragonFruit Smoothie: +1 HP +.75 Damage → +2 Hp +1 Damage Egg: +1 HP +.5 Attack Speed → +2 HP +1 Attack Speed Smoothie: Full Heal +1 MaxHP +.05 Spd → +3 HP, Full Heal, +.1 Speed Pineapple Smoothie: +1 HP +.5 Attack Speed → +2 HP +1 Attack Speed Strawberry Smoothie: +2 Hp Full Heal → +4 HP Lizard King Spike: +1 Damage +1 Atk Speed → +3 Damage Sharp Axe: +2 Damage +5 Crit → +3 Damage +15 Crit Skull Rock: Increased Rock Bullet Speed on Burst Eye of Blood: +1 Damage → +2 Damage Spear of BloodLust: +2 Damage +2 Firerate Increase Range Take Damage Down to 1 HP → +4 Damage +2 Firerate Increase Range Take Damage Down to 1 HP Pyro: Changed Artwork so it no longer looks like a pile of bananas BFS: +4 Damage -0.2 Speed → +6 Damage -0.2 Speed Burger: +1 HP & -.05 Speed → +2 HP & -.05 Speed Veggie Burger: +2 Hp → +3 Hp Vampiric Syphon: Heal 1 HP and Have your next attack deal double damage every 30 kills → Heal 3 HP every 30 kills Double Edged Blade: +4 Damage +3 Attack Speed, You lose 2 Hp when hit → +6 Damage +4 Attack Speed, You lose 2 Hp when hit Raw Fish: +1 HP → Take 1 Damage +2 Empty Hearts Faberge Egg: +1 HP → +1 HP +2 Attack Speed
New Items
Aztec Spear: +3 Damage +1 Attack Speed Twin Fang Claws: +2 Damage +2 Attack Speed Gemstone Mace: +2 Damage +20% Crit Gold Tooth Dagger: + 4 Damage +10% Crit Ignis Plant Sap: -.2 Speed +25% Crit +2 Damage
Jungle Area Changes
Phytosaur HP Scaling adjusted: 300/450/600 → 300/400/500
Outer Ruins Area Changes
Spearman
40 HP → 30 HP Swordman: 60 HP → 45 HP RockWalker: 80 HP → 50 HP Mini Rock Walker: 40 HP → 20 HP DeathDactyl: 60 HP → 40 HP CrystalWorm: 20 HP → 7 HP EyeBat: 50 HP → 30 HP RockFlyer: 25 → 20 YAX: 4000 HP → HP now scales, 2500/3500/5000 increased every 3 defeats.
DINOGOLEM
Made starting attacks more staggered, so as to not overwhelm players. Lowered Spawn rate of Rock Flyers Until 3rd takedown. Changed Gem HP, and scaled with victories every 3 succesful takedowns.
Eye Gem
200/300/400 Chest Gem: 400/600/800 HandGem: 300/400/500
Saurian City Area Changes
ELI Skill Tree Costs Changed: Cut all costs by 50% or more Saurian Warrior: 100 HP → 90 HP Saurian Archer: 80 HP → 70 HP Saurian Mage: 80 HP → 60 HP Pterodactyl: 150 HP → 80 HP Triceratops: 200 HP → 120 HP Flying Serpent: 100 HP → 60 HP Velociraptor: 160 HP → 80 HP
Gorgos Mounted: 12000 HP → 6000 HP Gorgos: 12000 HP → 6000 HP Undead Gorgos Mounted: 12000 HP → 6000 HP Hp scaling every 3 successful takedowns 6000/7000/8000 Undead Gorgos: 12000 HP → 8000 HP Hp scaling every 3 successful takedowns 8000/9000/10000
Temple Area Changes
Cultist Torch
500 HP → 200 HP Cultist Dagger: 500 HP → 250 HP HiveSack: 20 Shots to break → 10 Shots to break HiveFly: 20 HP → 10 HP & Increased Hurtbox (easier to hit)
Dread Rex
800 HP → 400 HP Armored Raptor: 320 HP → 160 HP GhostSerpents: Cut movespeed in half, Cut lifespan down by 25% GhostPots: Improved visibilty / readability Breaking Platforms:
QUETZALCOATL Adding in scaling HP every 3 successful takedowns 100000 HP → 40000/50000/75000 HP
ACHIEVEMENTS
I radically adjusted the time it takes to unlock certain achievements, and significantly reduced the conditions that needed to be met. This should improve game balance, game feel, and allow players to fully all the items and combos this game has to offer. Below is an attached image on how to unlock each Achievement. Some are purposefully still left vague.
QUALITY OF LIFE CHANGES
Added in nameplates above NPC dialogue boxes Reduced Number of Levels Needed to Progress through Saurian City by 2 Reduced Number of Levels Needed to Progress through Temple by 4 Start button will no longer appear if you have a save file. This should help avoid accidental save overwrites. Removed annoying saws in 5th level areas. (you know the level) Made shops appear later on in areas, as well as slightly increased shop prices. Made fishing slightly faster. Made the catch pull up animation for fishing twice as fast.
BUG FIXES
Fixed a Bug where Attack Speed Slot 3 in Skill Tree was not updating correctly Fixed a Bug where Crit Chance Slot bugged out, and did not let player keep purchased Crit Chance Upgrades Fixed Music not stopping after Gorgos Fight Fixed Bugs with Enemies spawning in Ground in 4th Area Level Fixed Armored Raptor Mask Falling too slowly Fixed bug where Gorgos cinematic was displaying incorrectly Fixed Progression Bug w/ Gorgos Saying the wrong lines Fixed Cannon NPC Progression Bug where Purchasing the Autograph did not progress the story Fixed bug where Anime Maid Skin was not unselecting. Fixed camera issues in 5th area temple levels. Removed some platforms in 5th area, not respawning. Fixed the achievement Stay Hard! Should be properly working now. Fixed a bug with harder versions of Yax, He now properly turns into a crystal form when going invulnverable and will do so more than once a fight. Fixed bug where players could not shoot up against walls with eye of magic. Fixed bug where plant spawns in 2nd boss fight were dropping loot. Slightly Adjusted 2nd area terrain so that GUI elements do not cover up enemy spawners. Fixed graphical issue with Bleed. Made it so you cannot activate fishing multiple times while fishing. Twin fish meat did not properly appear in inventory
KNOWN BUGS
Achievements on Linux Operating Systems do not currently work Sometimes coins fall into the ground (Godot Physics Engine Bug, Very Little I can do Here) Damaging effects such as poison, bleed, etc. do not visually update, and occasionally bug out boss Hp bars. Midas Ring Bugs HP Bars Tezcatlipoca Mask does not remove all effects sometimes Enemies attack gold Multitudes of other small (and large) bugs in the discord, huge thank you to the community for catching them.
Thanks so much everyone for the amazing feedback, the game will continue to grow and receive updates moving forward! I am hoping to focus on bug fixes and hopefully fully complete controller / steamdeck support in the coming weeks. And if you haven't already left a review for the game, it would mean the world! It directly supports and pushes this game out to more people!
-Matthew
Source
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