Hi everyone! Patch #3 is now live, check out the details below. Patch notes and fixes for Hot Fix 3 (aka Patch 3): A progression bug that could manifest in several different ways is now fixed.
In this update1
Full notes
Full The Eternal Cylinder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes1 addition1 change0 removals
Fixes
UI and audio
Gameplay
Store
fixedPatch notes and fixes for Hot Fix 3 (aka Patch 3):A progression bug that could manifest in several different ways is now fixed. The bug could cause non-progression at the end of chapter 2, and several barriers should have been red to present as blue instead, letting you pass through.
fixedPatch notes and fixes for Hot Fix 3 (aka Patch 3):In addition to the original bug being fixed, existing save games that have been affected by the bug are also repaired, but for the repair process to occur correctly, you need to load your game, save manually, and then load again from that save. You only need to do this is you were unable to progress.
fixedPatch notes and fixes for Hot Fix 3 (aka Patch 3):The green fog around certain plants in the tundra was made too bright by a change from Patch 2, this has now been corrected.
changedPatch notes and fixes for Hot Fix 3 (aka Patch 3):The volume of the sound effects for the Buddugh Gropp has been adjusted.
addedPatch notes and fixes for Hot Fix 3 (aka Patch 3):The game's custom Near Depth Of Field effect can now be turned off from the game's ini files. You can set r.DepthOfFieldQuality=0 in the [ConsoleVariables] section of Engine.ini
fixedPatch notes and fixes for Hot Fix 3 (aka Patch 3):If you'd like to support the game and team, please consider leaving a positive review on Steam. Thanks for all the love!
The Eternal Cylinder changes
fixedA progression bug that could manifest in several different ways is now fixed. The bug could cause non-progression at the end of chapter 2, and several barriers should have been red to present as blue instead, letting you pass through.
fixedIn addition to the original bug being fixed, existing save games that have been affected by the bug are also repaired, but for the repair process to occur correctly, you need to load your game, save manually, and then load again from that save. You only need to do this is you were unable to progress.
fixedThe green fog around certain plants in the tundra was made too bright by a change from Patch 2, this has now been corrected.
changedThe volume of the sound effects for the Buddugh Gropp has been adjusted.
addedThe game's custom Near Depth Of Field effect can now be turned off from the game's ini files. You can set r.DepthOfFieldQuality=0 in the [ConsoleVariables] section of Engine.ini
Hi everyone! Patch #3 is now live, check out the details below.
Patch notes and fixes for Hot Fix 3 (aka Patch 3):
A progression bug that could manifest in several different ways is now fixed. The bug could cause non-progression at the end of chapter 2, and several barriers should have been red to present as blue instead, letting you pass through.
In addition to the original bug being fixed, existing save games that have been affected by the bug are also repaired, but for the repair process to occur correctly, you need to load your game, save manually, and then load again from that save. You only need to do this is you were unable to progress.
The green fog around certain plants in the tundra was made too bright by a change from Patch 2, this has now been corrected.
The volume of the sound effects for the Buddugh Gropp has been adjusted.
The game's custom Near Depth Of Field effect can now be turned off from the game's ini files. You can set r.DepthOfFieldQuality=0 in the [ConsoleVariables] section of Engine.ini
If you'd like to support the game and team, please consider leaving a positive review on Steam. Thanks for all the love!