HomeGamesUpdatesPricingMethodology
Steam News1 June 20261mo ago

Update 1.1: The Firepower Update!

Hello there Emberlings! We're happy to present the first major update for The Ember Guardian today: the Firepower Update!

In this update1

Full notes

Full The Ember Guardian update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there Emberlings!

What changed

5 fixes5 additions14 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedWe're happy to present the first major update for The Ember Guardian today: the Firepower Update! This update adds a slew of options for dispatching Darklings, as well as multiple QoL and balancing fixes. Read on to find out more!
changedNew Weapon AbilitiesDid you ever dream about a fully automatic Shotgun? Want to feel like a Wild West pistolero with bullets ricocheting between foes? Or simply crave dangerously large explosions? Visit the Armorer today and make your dreams come true!
addedNew Weapon AbilitiesEach weapon now has a new alternate fire mode! These can be unlocked at the Armorer, just like the existing options, and the Armorer will also let you switch between alternate fire modes before heading into a level. Just like the original cast, these upgrades cost 5 red gems and cannot be refunded.
changedNew Weapon AbilitiesRifle: Charged Shot Charges shots to deal 2.5x damage, but greatly reduces fire rate.
changedNew Weapon AbilitiesSMG: Toxic Rounds Fires poisoned bullets with reduced direct damage.
changedNew Weapon AbilitiesShotgun: Assault Breach Switches the shotgun to automatic fire, improving range, spread and rate of fire while reducing damage.

The Ember Guardian changes

addedWe're happy to present the first major update for The Ember Guardian today: the Firepower Update! This update adds a slew of options for dispatching Darklings, as well as multiple QoL and balancing fixes. Read on to find out more!
changedDid you ever dream about a fully automatic Shotgun? Want to feel like a Wild West pistolero with bullets ricocheting between foes? Or simply crave dangerously large explosions? Visit the Armorer today and make your dreams come true!
addedEach weapon now has a new alternate fire mode! These can be unlocked at the Armorer, just like the existing options, and the Armorer will also let you switch between alternate fire modes before heading into a level. Just like the original cast, these upgrades cost 5 red gems and cannot be refunded.
changedRifle: Charged Shot Charges shots to deal 2.5x damage, but greatly reduces fire rate.
changedSMG: Toxic Rounds Fires poisoned bullets with reduced direct damage.

We're happy to present the first major update for The Ember Guardian today: the Firepower Update! This update adds a slew of options for dispatching Darklings, as well as multiple QoL and balancing fixes. Read on to find out more!

Gameplay Changes

New Weapon Abilities

Did you ever dream about a fully automatic Shotgun? Want to feel like a Wild West pistolero with bullets ricocheting between foes? Or simply crave dangerously large explosions? Visit the Armorer today and make your dreams come true!

Each weapon now has a new alternate fire mode! These can be unlocked at the Armorer, just like the existing options, and the Armorer will also let you switch between alternate fire modes before heading into a level. Just like the original cast, these upgrades cost 5 red gems and cannot be refunded.

  • Rifle: Charged Shot

    • Charges shots to deal 2.5x damage, but greatly reduces fire rate.

  • SMG: Toxic Rounds

    • Fires poisoned bullets with reduced direct damage.

  • Shotgun: Assault Breach

    • Switches the shotgun to automatic fire, improving range, spread and rate of fire while reducing damage.

  • Sniper: Piercing Charge

    • Charge shots that pierce through up to 2 additional enemies.

  • LMG: Hip Barrage

    • Increases fire rate while hip-firing, but reduces accuracy and range.

  • Revolver: Ricochet Chamber

    • Bullets ricochet between enemies, but deal reduced damage.

  • Pistol: Blast Rounds

    • Bullets explode on impact, but deal reduced direct damage.

  • AA Cannon: Proximity Mines

    • Fire mines that explode when enemies approach.

  • Grenade Launcher: Chain Payload

    • Fires 3 small grenades in rapid succession instead of a single grenade, but reduces damage.

  • Rocket Launcher: Siege Payload

    • Charges a massive heavy rocket that deals 2x damage.

  • Assault Rifle: Tracker Rounds

    • Fires homing bullets, but reduces damage.

  • Minigun: Firestorm Payload

    • Fires explosive rocket-like projectiles with increased range, but slower cooldown.

As part of this update, poison has also been reworked. The damage over time effect now stacks with subsequent applications, but upfront damage has been reduced.

Quality of Life Changes

A second target dummy has been added to the hub, for all your anti-air weapon testing needs!

Bug Fixes

  • The AA gun sub-projectiles now have a minimum delay before exploding, preventing multiple explosions on the same creature.

  • Fixed the tooltip for the AA Cannon’s sub explosives upgrade displaying the wrong text & numbers.

  • Fixed a bug where kills weren't properly being tracked for the "Sanctified Ground" Achievement.

  • Fixed a bug on the Weapon Selection buttons where the ammo type icon would not update when selecting a new weapon.

  • Fixed a bug where the German Shepherd would detect an ambush that had already been cleared previously after the player saved and loaded back in the level.

We hope you enjoy trying out all these new weapons, and we'll see you out there in the wasteland!

Stay fiery! 🔥

Source

Steam News / 1 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.