HomeGamesUpdatesPricingMethodology
Steam News5 May 20261mo ago

Patch 1.0.3.5 : Weapon Balancing Changes!

Hi there Emberlings! We have a new patch for you today, which focuses on giving some love to the more neglected weapons! A perfect opportunity to try out a new loadout or two...

In this update1

Full notes

Full The Ember Guardian update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions12 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Store
addedWe have a new patch for you today, which focuses on giving some love to the more neglected weapons! A perfect opportunity to try out a new loadout or two...
addedWeapon balancingMinigun : The minigun's damage was underwhelming for the point in the game where you unlock it. These changes should give it a bit more stopping power. Base damage per bullet 3 → 5 Added a 3rd level of Damage per Bullet upgrade (costs 8 red gems).
removedWeapon balancingLMG : The LMG is currently too punishing for the setup it requires to perform, so we're adjusting its mobility upwards. Base Reload time 4.5s → 3.8s Reload time upgrades -10%/-20%/-30% → -10%/-15%/-20% Weight speed modifier 0.8 → 0.85 Reload speed modifier 0.8 → 0.9 Time to deploy bipod 0.9s → 0.75s Time to remove bipod 0.5s → 0.4s
changedWeapon balancingRevolver : The revolver has a long reload time which we want to keep, but it could benefit from packing more of a punch. Base Damage per bullet 25 → 30 Base Reload time 4.2s → 3.8s Base Shots per clip 5 → 6 Damage upgrades : 3/6/10/15 → 5/10/15/20
changedWeapon balancingGrenade Launcher : The Grenade Launcher is intentionally hard to master, but we're adjusting its initial stats to make it a bit easier to learn. Base Shots per clip : 2 → 4 Shots per clip upgrades : 1/2/3/4 to 1/2 Base Explosion Damage 60 → 65
changedWeapon balancingRocket Launcher : The Rocket Launcher currently doesn't live up to the expectations of what a heavy weapon should be. We're giving it a lot more pep in this patch. Base Damage per bullet: 60 → 90 (1 shot purple ghouls) Base Shots per clip : 3 → 4 Shots per clip upgrades : 1/2/3 to 1/2 Adjusted weapon SFX to better match the impact.
Base damage per bullet35Base damage per bullet increased, buffBase Reload time4.5s3.8sBase Reload time decreased, buff8s Reload time upgrades -10%/-20%/-30%-10%/-15%/-20%8s Reload time upgrades - decreased, buff85 Reload speed modifier0.80.985 Reload speed modifier increased, buff

The Ember Guardian changes

addedWe have a new patch for you today, which focuses on giving some love to the more neglected weapons! A perfect opportunity to try out a new loadout or two...
addedMinigun : The minigun's damage was underwhelming for the point in the game where you unlock it. These changes should give it a bit more stopping power. Base damage per bullet 3 → 5 Added a 3rd level of Damage per Bullet upgrade (costs 8 red gems).
removedLMG : The LMG is currently too punishing for the setup it requires to perform, so we're adjusting its mobility upwards. Base Reload time 4.5s → 3.8s Reload time upgrades -10%/-20%/-30% → -10%/-15%/-20% Weight speed modifier 0.8 → 0.85 Reload speed modifier 0.8 → 0.9 Time to deploy bipod 0.9s → 0.75s Time to remove bipod 0.5s → 0.4s
changedRevolver : The revolver has a long reload time which we want to keep, but it could benefit from packing more of a punch. Base Damage per bullet 25 → 30 Base Reload time 4.2s → 3.8s Base Shots per clip 5 → 6 Damage upgrades : 3/6/10/15 → 5/10/15/20
changedGrenade Launcher : The Grenade Launcher is intentionally hard to master, but we're adjusting its initial stats to make it a bit easier to learn. Base Shots per clip : 2 → 4 Shots per clip upgrades : 1/2/3/4 to 1/2 Base Explosion Damage 60 → 65

Hi there Emberlings!

We have a new patch for you today, which focuses on giving some love to the more neglected weapons! A perfect opportunity to try out a new loadout or two...

Gameplay Changes

Weapon balancing

  • Minigun : The minigun's damage was underwhelming for the point in the game where you unlock it. These changes should give it a bit more stopping power.

    • Base damage per bullet 3 → 5

    • Added a 3rd level of Damage per Bullet upgrade (costs 8 red gems).

  • LMG : The LMG is currently too punishing for the setup it requires to perform, so we're adjusting its mobility upwards.

    • Base Reload time 4.5s → 3.8s

    • Reload time upgrades -10%/-20%/-30% → -10%/-15%/-20%

    • Weight speed modifier 0.8 → 0.85

    • Reload speed modifier 0.8 → 0.9

    • Time to deploy bipod 0.9s → 0.75s

    • Time to remove bipod 0.5s → 0.4s

  • Revolver : The revolver has a long reload time which we want to keep, but it could benefit from packing more of a punch.

    • Base Damage per bullet 25 → 30

    • Base Reload time 4.2s → 3.8s

    • Base Shots per clip 5 → 6

    • Damage upgrades : 3/6/10/15 → 5/10/15/20

  • Grenade Launcher : The Grenade Launcher is intentionally hard to master, but we're adjusting its initial stats to make it a bit easier to learn.

    • Base Shots per clip : 2 → 4

    • Shots per clip upgrades : 1/2/3/4 to 1/2

    • Base Explosion Damage 60 → 65

  • Rocket Launcher : The Rocket Launcher currently doesn't live up to the expectations of what a heavy weapon should be. We're giving it a lot more pep in this patch.

    • Base Damage per bullet: 60 → 90 (1 shot purple ghouls)

    • Base Shots per clip : 3 → 4

    • Shots per clip upgrades : 1/2/3 to 1/2

    • Adjusted weapon SFX to better match the impact.

  • Pistol : We're mostly happy with the Pistol, but a slight reload speed buff will help it in its niche as a lightweight, hit and run weapon.

    • Base Reload time 1.5s → 1.3s

Bug Fixes

  • Hunters no longer get stuck hunting an invisible animal.

  • Adjusted the location of the player dialogue box to avoid overlapping with health UI.

  • Increased the grace time for the achievement "Too Far, Little Ones" to 30s. It should now be correctly granted in all situations.

  • Horde Mode gun merchant:

    • Fixed a bug where description cards would overlap.

    • Fixed a bug where some upgrades wouldn't display when hovered.

  • Adjusted the text of the "Flux Redirector" upgrades at the Armorer to avoid confusion with other similar upgrades.

  • Removed some critical hit effects that could be confused for stuttering/frame drops (freeze-frame effect, slow-mo effect).

  • Fixed a bug introduced in the previous patch where the settings menu was now broken for non-UltraWide resolutions. Our bad.

Known Issues

  • Final cinematic may incorrectly loop after the player triggers it.

  • Secondary fires may sometimes fail to light.

  • The Husky skin may not apply after being selected.

  • Unlocking the Husky skin breaks the font on the tooltip.

  • Dead players may enter the teleporter if standing on it when they die.

  • Rebinding the “Interact” button can lead to unexpected behaviors.

  • Rebinding the Y button on a controller can lead to the weapon refund failing.

  • Talking to an NPC while the day timer is paused before lighting the fire can lead to the "Play" icon incorrectly displaying despite time still being paused.

  • Barricades may sometimes become unrepairable.

  • Skills may sometimes stay selected even when the player isn't in a menu, leading to frustrating gameplay patterns.

  • Buying new skills at the Crimson Alchemist may sometimes cause to refresh the shop instead.

  • Hunters in Horde Mode may sometimes behave incorrectly.

As always, thank you for playing The Ember Guardian, and see you in the wastes!

Stay fiery! 🔥

Source

Steam News / 5 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.