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Full notes
Full The Ember Guardian update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
The Ember Guardian changes
Hi there Emberlings!
We have a new patch for you today, which focuses on giving some love to the more neglected weapons! A perfect opportunity to try out a new loadout or two...
Gameplay Changes
Weapon balancing
Minigun : The minigun's damage was underwhelming for the point in the game where you unlock it. These changes should give it a bit more stopping power.
Base damage per bullet 3 → 5
Added a 3rd level of Damage per Bullet upgrade (costs 8 red gems).
LMG : The LMG is currently too punishing for the setup it requires to perform, so we're adjusting its mobility upwards.
Base Reload time 4.5s → 3.8s
Reload time upgrades -10%/-20%/-30% → -10%/-15%/-20%
Weight speed modifier 0.8 → 0.85
Reload speed modifier 0.8 → 0.9
Time to deploy bipod 0.9s → 0.75s
Time to remove bipod 0.5s → 0.4s
Revolver : The revolver has a long reload time which we want to keep, but it could benefit from packing more of a punch.
Base Damage per bullet 25 → 30
Base Reload time 4.2s → 3.8s
Base Shots per clip 5 → 6
Damage upgrades : 3/6/10/15 → 5/10/15/20
Grenade Launcher : The Grenade Launcher is intentionally hard to master, but we're adjusting its initial stats to make it a bit easier to learn.
Base Shots per clip : 2 → 4
Shots per clip upgrades : 1/2/3/4 to 1/2
Base Explosion Damage 60 → 65
Rocket Launcher : The Rocket Launcher currently doesn't live up to the expectations of what a heavy weapon should be. We're giving it a lot more pep in this patch.
Base Damage per bullet: 60 → 90 (1 shot purple ghouls)
Base Shots per clip : 3 → 4
Shots per clip upgrades : 1/2/3 to 1/2
Adjusted weapon SFX to better match the impact.
Pistol : We're mostly happy with the Pistol, but a slight reload speed buff will help it in its niche as a lightweight, hit and run weapon.
Base Reload time 1.5s → 1.3s
Bug Fixes
Hunters no longer get stuck hunting an invisible animal.
Adjusted the location of the player dialogue box to avoid overlapping with health UI.
Increased the grace time for the achievement "Too Far, Little Ones" to 30s. It should now be correctly granted in all situations.
Horde Mode gun merchant:
Fixed a bug where description cards would overlap.
Fixed a bug where some upgrades wouldn't display when hovered.
Adjusted the text of the "Flux Redirector" upgrades at the Armorer to avoid confusion with other similar upgrades.
Removed some critical hit effects that could be confused for stuttering/frame drops (freeze-frame effect, slow-mo effect).
Fixed a bug introduced in the previous patch where the settings menu was now broken for non-UltraWide resolutions. Our bad.
Known Issues
Final cinematic may incorrectly loop after the player triggers it.
Secondary fires may sometimes fail to light.
The Husky skin may not apply after being selected.
Unlocking the Husky skin breaks the font on the tooltip.
Dead players may enter the teleporter if standing on it when they die.
Rebinding the “Interact” button can lead to unexpected behaviors.
Rebinding the Y button on a controller can lead to the weapon refund failing.
Talking to an NPC while the day timer is paused before lighting the fire can lead to the "Play" icon incorrectly displaying despite time still being paused.
Barricades may sometimes become unrepairable.
Skills may sometimes stay selected even when the player isn't in a menu, leading to frustrating gameplay patterns.
Buying new skills at the Crimson Alchemist may sometimes cause to refresh the shop instead.
Hunters in Horde Mode may sometimes behave incorrectly.
As always, thank you for playing The Ember Guardian, and see you in the wastes!
Stay fiery! 🔥
Source
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