Full notes
Full The Ember Guardian update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- Fixes
It's been almost 24 hours since launch and I just want to thank you all for the support so far. As of the time of writing we're still hitting new all time player counts, currently at 338 CCU which is great for such a small game like ours 🥳
We've been reading every review (reminder to help us out by leaving a review - it really helps with visibility on Steam!) and every community post and have compiled some bug fixes as well as some balance changes, such as a first pass at balancing the flying enemies.
Please see the full changelog below and we'll continue monitoring over the weekend and into next week working on bugfixes and balancing!
Version 1.0.1.9
Bug Fixes
Fixed a bug where the player would get stuck between towers if towers are stacked close to eachother.
Fixed a bug where creatures would spawn outside the trial area walls when opening a trial chest, blocking the level.
Fixed a bug where creatures would spawn inside cave walls and would block night progression.
Fixed a bug where a creature would stop miners from reaching the obstacle to remove, blocking the level.
Balancing
We heard your feedback on the difficulty spike when reaching the corrupted city being a little too steep, as well as the flying creatures being too much of a nuisance. The following balancing changes should help with both issues. We’ll be monitoring your feedback to see if more drastic changes are necessary.
Flying creature : Debuffed Flying Ball Tank’s shield cooldown (4s → 6.5s)
- Flying creatureReduced the wasp’s start attack range (.75 → .4) and maximum attack range (1.5 → 1)
- Flying creatureReduced the small crow’s start attack range (1 → .7) and maximum attack range (2 → 1.5)
- Flying creatureReduced the big crow’s start attack range (1.5 → 1) and maximum attack range (2 → 1.5)
The Armored Slug, upgraded version of the slug met in the Corrupted City’s hitbox size has been increased
Increased max miners assigned to red cars (1 → 2)
Source
Changelog.gg summarizes and formats this update. How we read updates.
