Update log
Full The Elder Scrolls® Online update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Balance

Discover how you can further focus your builds with the new Class Mastery system.
Class Dedication
Arriving with Update 50 on June 8 as part of Season Zero, Class Mastery is a new way for you to further hone your builds while also being rewarded for your steadfast dedication to your class.
Introducing a new passive skill line for each of the game’s seven classes (each containing five unique passive abilities), Class Mastery allows you to lean into the mechanics that make your class and build special.
To make use of the Class Mastery system for one of your characters, you must first meet the following prerequisites:
Have reached level 50 for all three of your class’s skill lines
You have to be a master of your class!
Be not actively using the Subclassing system
Class Mastery options are hidden while using Subclassing
With Class Mastery, you will feel more empowered than ever to hone your focus and specialize in your class’s original suite of abilities.
Class Mastery Passives
As mentioned above, each class gains access to a skill line with five new passives, but you receive only two Class Mastery Points total—you must choose which passives to activate based on your desired playstyle. Steam post image Show your dedication to your class
Many of the new passives buff or expand upon the abilities already found within a class’s skill line. You can see the Class Mastery passives outlined below, but be warned, there’s a lot here to take in! Update for May 14, 2026: We have made some minor fixes and tweaks to the below ability descriptions based on recent changes.
Templar
Bastion of Light: Heals you for every second that Sacred Ground is active. If you are at full Health after the heal, you generate Ultimate while in combat.
Devout Guardian: Gives you a Damage Shield while Sacred Ground is active. The shield also grants Health, Magicka, and Stamina Recovery while active, and if it breaks, you gain Ultimate.
Bright Harbinger: Upgrades rank 2 of Illuminate to grant the affected group members’ Weapon and Spell Damage, with a greater increase for you.
Judgment’s Brand: Upgrades rank 2 of Burning Light to increase your damage done with Templar abilities a few seconds after activating.
Steadfast Candescence: Increases the amount of damage you can block while stationary and causes you to gain Sacred Ground while Bracing.
Sorcerer
Conservation of Energy: Upgrades rank 2 of Blood Magic to also activate off any ability with a cost, excluding cost per tick abilities, and to also restore Magicka and Stamina upon activation.
Font of Power: Upgrades rank 2 of Exploitation to also activate off any Sorcerer ability and grants you Weapon and Spell Damage based on your Max Magicka or Stamina (whichever is higher).
Static Reverberation: Causes your damaging attacks to have a chance for every percentage of missing Health the target has to trigger an additional hit of Shock Damage.
This chance is further reduced for every permanent pet you have active.
Calculated Defense: Gain a damage shield when you use a Sorcerer skill with a cast time. The strength of the shield is based on your Max Health. If the shield does not break before its duration runs out, you and nearby group members gain bonus Weapon and Spell damage.
Sphere of Influence: Causes your damage shield abilities to grant an additional damage shield to the target that absorbs a percentage of Max Health as damage, scaling with the higher of your Max Magicka or Health. Targets also gain Health, Magicka, and
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