What changed
0 fixes1 addition0 changes0 removals
addedWhat's new? * New feature - Chaos spell. Make a mockery of enemy battle plans... * New feature - Extremely rare (and very high grade) Iron items can now appear in the last section of the game. * Optimisation - Less texture memory required for levels. * Balancing - Mana cost of 12 ball spell reduced. * Balancing - Increasing Mana on levelup; no longer will it be just a +150 gain; it shall be +300. * Balancing - Far higher chance of tables of food to appear in random areas and for food to drop from urns. * Balancing- The 12 Ball spell was too rare. * Bugfix - High priority sounds being interrupted by other sounds. * Bugfix - Kill voiceover could interrupt itself! * Bugfix - Anna of the lake would not talk about the Stormhammer. * Bugfix - Dragging another item onto character background item could trigger a script error. * Bugfix - Rarely a random area could be created with a switch that occupied the centre of a grid location. * Bugfix - Werewolf XP bar moving with Loot XP bar.
The Dungeons of Castle Madness changes
addedWhat's new? * New feature - Chaos spell. Make a mockery of enemy battle plans... * New feature - Extremely rare (and very high grade) Iron items can now appear in the last section of the game. * Optimisation - Less texture memory required for levels. * Balancing - Mana cost of 12 ball spell reduced. * Balancing - Increasing Mana on levelup; no longer will it be just a +150 gain; it shall be +300. * Balancing - Far higher chance of tables of food to appear in random areas and for food to drop from urns. * Balancing- The 12 Ball spell was too rare. * Bugfix - High priority sounds being interrupted by other sounds. * Bugfix - Kill voiceover could interrupt itself! * Bugfix - Anna of the lake would not talk about the Stormhammer. * Bugfix - Dragging another item onto character background item could trigger a script error. * Bugfix - Rarely a random area could be created with a switch that occupied the centre of a grid location. * Bugfix - Werewolf XP bar moving with Loot XP bar.
What's new? * New feature - Chaos spell. Make a mockery of enemy battle plans... * New feature - Extremely rare (and very high grade) Iron items can now appear in the last section of the game. * Optimisation - Less texture memory required for levels. * Balancing - Mana cost of 12 ball spell reduced. * Balancing - Increasing Mana on levelup; no longer will it be just a +150 gain; it shall be +300. * Balancing - Far higher chance of tables of food to appear in random areas and for food to drop from urns. * Balancing- The 12 Ball spell was too rare. * Bugfix - High priority sounds being interrupted by other sounds. * Bugfix - Kill voiceover could interrupt itself! * Bugfix - Anna of the lake would not talk about the Stormhammer. * Bugfix - Dragging another item onto character background item could trigger a script error. * Bugfix - Rarely a random area could be created with a switch that occupied the centre of a grid location. * Bugfix - Werewolf XP bar moving with Loot XP bar.