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Steam News20 February 20264mo ago

The Dreamers Foresight v1.3.0

I know it's said the game will not receive updates until release, but an exception must be made here because many problem were found Temples that had to be fixed.

Full notes

Full The Dreamers Foresight update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedI know it's said the game will not receive updates until release, but an exception must be made here because many problem were found Temples that had to be fixed. New Features In temples, cards that can be selected will be highlighted New Condition (If Knocked back) that will trigger if player got knock backed by an enemy Cards will now be used when player click on them with left clock in inventory rather than pressing "Use" Cards will now be discard when player click on them with right click Consumable Cards [Ex: Fuel, Potions] will now have a (Consume) Button to use them without exiting the deck view Placeholder cards will now display info on what can be placed inside them Changed Card Modifiers are now picked based on the biome pack and tile tags, so you will no longer see "Swim" card in city Deck size will now count cards in Hand only, meaning that cards in Temple placeholder will no longer count as a hand card Modifier (Is Consumed) will now consume the entire stack if card uses ammo ACE cards will get discarded if player added a card with the same name in deck after adding ACE card Conditions that happens during combat only are now tagged, so that some modifiers will only get attached to combat or non-combat conditions, like (+Stealth) modifier Increased melee range to make it easier to land melee attack Increased Potion drop chance from enemies by about 25% Bug Fixes Fixed (Rarity Amplifier) Temple card generating cards with multiple rarity Fixed many of temple interaction with ACE cards Fixed cards modifiers not working after placing it in a placeholder Fixed cards gets missing after going to the next dream layer because of "-Deck Size" modifier being first in deck order Fixed Temple logo lights being not matched with card rarity Fixed (Duel Sacrifice) Temple card generating wrong rarity Fixed an error that happens when placing 2 cards with mods into (Dual Fusion) Temple Join & share you ideas here: Discord

The Dreamers Foresight changes

changedI know it's said the game will not receive updates until release, but an exception must be made here because many problem were found Temples that had to be fixed. New Features In temples, cards that can be selected will be highlighted New Condition (If Knocked back) that will trigger if player got knock backed by an enemy Cards will now be used when player click on them with left clock in inventory rather than pressing "Use" Cards will now be discard when player click on them with right click Consumable Cards [Ex: Fuel, Potions] will now have a (Consume) Button to use them without exiting the deck view Placeholder cards will now display info on what can be placed inside them Changed Card Modifiers are now picked based on the biome pack and tile tags, so you will no longer see "Swim" card in city Deck size will now count cards in Hand only, meaning that cards in Temple placeholder will no longer count as a hand card Modifier (Is Consumed) will now consume the entire stack if card uses ammo ACE cards will get discarded if player added a card with the same name in deck after adding ACE card Conditions that happens during combat only are now tagged, so that some modifiers will only get attached to combat or non-combat conditions, like (+Stealth) modifier Increased melee range to make it easier to land melee attack Increased Potion drop chance from enemies by about 25% Bug Fixes Fixed (Rarity Amplifier) Temple card generating cards with multiple rarity Fixed many of temple interaction with ACE cards Fixed cards modifiers not working after placing it in a placeholder Fixed cards gets missing after going to the next dream layer because of "-Deck Size" modifier being first in deck order Fixed Temple logo lights being not matched with card rarity Fixed (Duel Sacrifice) Temple card generating wrong rarity Fixed an error that happens when placing 2 cards with mods into (Dual Fusion) Temple Join & share you ideas here: Discord

I know it's said the game will not receive updates until release, but an exception must be made here because many problem were found Temples that had to be fixed. New Features In temples, cards that can be selected will be highlighted New Condition (If Knocked back) that will trigger if player got knock backed by an enemy Cards will now be used when player click on them with left clock in inventory rather than pressing "Use" Cards will now be discard when player click on them with right click Consumable Cards [Ex: Fuel, Potions] will now have a (Consume) Button to use them without exiting the deck view Placeholder cards will now display info on what can be placed inside them Changed Card Modifiers are now picked based on the biome pack and tile tags, so you will no longer see "Swim" card in city Deck size will now count cards in Hand only, meaning that cards in Temple placeholder will no longer count as a hand card Modifier (Is Consumed) will now consume the entire stack if card uses ammo ACE cards will get discarded if player added a card with the same name in deck after adding ACE card Conditions that happens during combat only are now tagged, so that some modifiers will only get attached to combat or non-combat conditions, like (+Stealth) modifier Increased melee range to make it easier to land melee attack Increased Potion drop chance from enemies by about 25% Bug Fixes Fixed (Rarity Amplifier) Temple card generating cards with multiple rarity Fixed many of temple interaction with ACE cards Fixed cards modifiers not working after placing it in a placeholder Fixed cards gets missing after going to the next dream layer because of "-Deck Size" modifier being first in deck order Fixed Temple logo lights being not matched with card rarity Fixed (Duel Sacrifice) Temple card generating wrong rarity Fixed an error that happens when placing 2 cards with mods into (Dual Fusion) Temple Join & share you ideas here: Discord

Source

Steam News / 20 February 2026

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