Full notes
Full The Drawstring Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
In this update, we added shiny charms! Shiny charms have a chance of appearing whenever you get a charm and are alt art version of the normal charm + some cool particle effects. Not only do these shiny charms change their appearance, but they also add or change how the charm works! For example, the bloo charm previously just let the card combo with blue, but the shiny variant also draws you a card on top of that when playing it! Or some charms like Multi that had a negative aspect to it where it made the card cost 1 more, the shiny variant removes that negative aspect. On top of this, we also added a new achievement you can get by getting a shiny charm, happy hunting!
Summary:
Shiny charms! Variants of previous charms that are stronger and cooler looking, almost doubling our total charm count
1 new achievement associated with the shiny charms
Light balancing
Steam post image <-- Cool new shiny charm
As always, we love feedback and adding your ideas to the game, so feel free to join our Discord and give your input!
Source
Changelog.gg summarizes and formats this update. How we read updates.
