Full notes
Full The Drawstring Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
The Drawstring Dungeon changes
Change, made Manual only reduce hero power costs by -1 instead of -2 and whenever you end your turn with zero stamina, deal 5 damage to a random enemy.
New relic, Manual vol 2: reduce hero power cost by -1 and whenever you end your turn with zero stamina, gain 5 block.
New relic, Medkit: whenever you take damage, gain 1 stamina
Buff, Made flung cost 1 instead of 2 mana, reduce it’s stamina generation to 0, but made it so you also draw a card after flinging
Nerf, made punishing debt increase cost by 1 instead of 2
Rework, Cursed Cadence first tier is the same, changed second tier to give block on top of first tier and changed third tier to give block and bat stacks on top of first tier
Fixed poisoned fangs emptying goblet
Fixed altar not showing up as a persistent status effect (just a visual issue)
Fixed some more wording on cards to make them easier to understand
Source
Changelog.gg summarizes and formats this update. How we read updates.
