Full notes
Full The Dragon Apprentice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
GAMEPLAY
Altered the dungeon creator to generate tighter, more stacked layouts -- your saved games may look different.
Enemies now react more often to being hit, this chance increases as the level gap between Frigg and the enemy increases.
Slightly reduced the pickup sound of Eternity Runes.
Fixed more colliders.
Enemy audio sources are now set to full 3D @ 5-500.
Enhanced the audio effects of Arcane Strike and Flame Strike.
Fixed torch/lighting issues in 'Lost Jungle Temple' level.
Fixed issues with some spells audio being in the 2D space, and thus super loud regardless of distance from the effect.
Fixed ragdoll issues with Skeleton Brutes.
Increased the run speed of all enemies a bit.
The portal to the realm of the BONE KING now correctly appears at the end of level 50.
Reduced the emission of all torch particle systems from 10-15 to 5-10.
PERFORMANCE
Additional optimizations, you may see a few more frames per second.
AUDIO
Fixed an rare issue that was causing sound to be muted after starting a new game or loading into a saved game.
Increased the volume of Eternity Rune pickup audio.
Torches and other fires now bellow and crackle.
VISUAL
Demon of Envy has been recolored to a hue more befitting its name.
Polished torches and fire across entire game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
