Full notes
Full The Dragon Apprentice update
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What changed
- Gameplay
- Balance
- Performance
GAMEPLAY
Spell targeting no longer untargets if the player aims at inanimate objects, this 'sticky targeting' allows for more fluid casting as well as 'behind-the-back' casting.
Frigg's Breath and Energy stats now scale with level.
Frigg's Breath Drain and Energy Drain now scale with level.
Reduced the Energy cost of all Frigg's melee attacks by approx 40% to compensate for the new stat scaling.
Frigg now consumes 33% less energy during flight when idling ond 66% less when gliding.
Completing a level now fully refreshes Frigg's Breath and Energy stats.
Completing a level with a 'Perfect Run' now fully refreshes all of Frigg's stats.
Completing a level with a 'Perfect Run' now grants bonus score for each enemy killed and gem collected.
Enemy NPCs now assess whether or not to help an ally thats called for help based on a roll against their faction table, resulting in a more organic response pattern.
Reduced the social ranges of most enemies as to not overcompensate for the new and better cry for help mechanics.
Normalized all NPC reaction times.
Fixed an issue with pocket dimensions at level 45+ where there were not enough chests to meet the exit qualifications.
VISUAL/PERFORMANCE
Fixed an issue where some enemy projectile impact effects were causing Frigg's aim to skew.
Fixed more z-fighting issues.
Reduced all light radii for dramatic effect and to reduce load impact.
Reduced the max distance of all shadows by 32 meters to reduce load impact.
Power Gem particles no longer cast shadows since they're glowing.
Corrected coloring issues on some Power Gems.
Smoothed out the transition between dive, glide, and climb while flying.
Source
Changelog.gg summarizes and formats this update. How we read updates.
