Full notes
Full The Devourer: Hunted Souls update
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What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
The Devourer: Hunted Souls changes
Thank you for your continued support and feedback during the demo! We’re excited to read your reviews, this is the start of something much greater! :) Please visit our community forums to discuss the latest updates and share your thoughts on The Devourer: Hunted Souls. Join our Discord to directly contact us and our community! Happy exploring and Happy Halloween!
The Devourer
Hunted Souls - Release Notes (Version 0.4.0)
Date
October, 26th 2023
New Features
Introducing Story Chapter 1 with new items, locations, puzzles, story elements and more to explore!
Added different start to game and changed some locations for demo players to have something new!
Added new gadget: the Paranormal Radar
Added new functionality to EMF Type Reader: Multilingual Speech Recognition
Added the possibility to respawn certain items if you lose them
Added a group inventory on the clipboard for shared items
Added DLSS 3
Added FSR 2.2
Added Steam Achievements
Added option to remap keys on keyboard
Added Bodycam intensity slider
Added VHS effect checkbox
Added option to turn off chromatic aberration
Added option to disable bloom
Added chromatic aberration intensity slider
Added voice chat device input selection
Added renaming save files
Added option to “untoggle” Sprint in VR
Added a "shared notes" section to the task clipboard
Gameplay Improvements
Jumping out of crouching is enabled now
Interacting with an item when your hands are free makes to take the item directly into your hand now
Interacting in VR is more convenient now
Less intense head bob, the other one was really strong making people mostly feel nauseous
Climbing ladders is now a possibility
When multiple interactable elements were in your line of sight you interacted with them all - now items have higher priority making interactions much more convenient
VR players have lines that show where they point at now
VR players have smaller item slots now, preventing them from interacting with their items unwillingly
General Changes
Changed AI damage and speeds (depending on difficulty)
AI behaviour balancing changes (depending on difficulty)
Stamina affects your sprinting speed now, the more you sprint at once, the slower you become over time
New Tutorial
Shannon’s ability cooldown has been incereased
Tau’s ability sprint speed has been reduced
Task clipboard has pages now
Characters will heal over time if you’re lower than half your health (except on Devourer Mode difficulty)
Changed character movement in general, more realistic acceleration and jump heights
Bug Fixes
Fixed a bug that made Shannon’s ability useless
Fixed a bug that still made language selection not work after a restart
Fixed a bug that made some items get stuck in your hands making them unusable
Fixed a bug that disabled camera movement after using an interactable
Fixed a bug that looped the ambient of the death area on everyone after one person was sent there
Fixed a bug that caused timeouts and sent people to the lobby
Fixed a bug that made your character mesh stay invisible when you were interacting with stuff and entities catch you
Fixed a bug where VR players didn’t actually crouch
Removed ingame chat due to it causing bugs, will come back later
Known Issues:
Lobbies of different regions can’t be seen: To fix this, change the Download Region in your Steam settings to your friend’s, use Steam’s invitation system or the invitation system inside the game
Clients disconnecting cause the whole lobby to close
Rarely, Save Games become corrupted and disappear
Introduction Video/Audio might get out of sync
Introduction Video and credits video can lag / not play
Items can be stuck in your hip inventory without being accessible
Character hair sometimes go crazy
Some abilities don't work in VR yet
Sometimes, notes are not shown on clients
Landscape collisions are sometimes not accurate
Source
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