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Steam News12 August 20232y ago

Pre-Release Demo Patch

The Devourer: Hunted Souls Patch Notes - v0.3.9 New Features: Added clipboard item for VR players. Added finger animations for VR players. Added brightness settings.

Full notes

Full The Devourer: Hunted Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix14 additions11 changes2 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedNew Features:
addedAdded clipboard item for VR players.
addedAdded finger animations for VR players.
addedAdded brightness settings.
addedAdded tutorial texts to understand general game mechanics; you can toggle them on/off
addedAdded additional Screen Space Tutorial texts for every item; you can toggle them on/off

The Devourer: Hunted Souls changes

addedNew Features:
addedAdded clipboard item for VR players.
addedAdded finger animations for VR players.
addedAdded brightness settings.
addedAdded tutorial texts to understand general game mechanics; you can toggle them on/off

The Devourer: Hunted Souls Patch Notes - v0.3.9

New Features:

  • Added clipboard item for VR players.

  • Added finger animations for VR players.

  • Added brightness settings.

  • Added tutorial texts to understand general game mechanics; you can toggle them on/off

  • Added additional Screen Space Tutorial texts for every item; you can toggle them on/off

  • Added a whiteboard with default controls to starting area

  • Added item respawns for unlocked items (as a preparation for Early Access Launch)

Improvements:

  • Due to a bug in the engine, all objects and houses were always rendered when you looked into their direction, causing a huge performance loss. Culling now works as intended, resulting in higher frame rates and stability.

  • Upgrade to Unreal Engine 5.2

  • A lot of textures have been changed to consume less VRAM.

  • Added a symbol to indicate auto saving.

  • Players can now sprint out of crouching.

  • Characters will pull their hands back if you are near a wall

  • Pressing escape now exits interactables.

  • You can now see who is ready in the lobby.

  • Redesigned settings menu, should be more understandable now.

Bug Fixes:

  • Clicking on the "Find Sessions" button now triggers finding sessions as intended.

  • Clients can now see current tasks in the lobby.

  • New joining clients can now see the current loaded save game and difficulty in the lobby.

  • Potential fix for low frames in the lobby that could cause VR widgets to still be visible in non-VR.

  • Settings menuSome settings had wrong default values, which have been fixed.
  • Settings menu: DLSS/TSR now deactivate the scaling options when turned off.

  • Flashlight and tablet item no longer stutter when turning the camera.

General Changes:

  • Reworked death system, no maze anymore, and should be easier to understand. If every character dies, the losing screen is triggered immediately instead of teleporting players to the zombie area.

  • Shorter respawn time for players who died.

  • Disabled Instanced Stereo, since it somehow caused crashes for people playing non VR

Language additions:

  • Added Chinese translations

Known Issues:

  • AMD GPUs may experience visual glitches (everything is pink and/or bright).

  • VR players can't change the hand they hold an item in without dropping the item.

  • VR players crouching only changes the animation to crouch but not their actual height (this means VR players can't actually crouch).

  • VR players that die and drop items can't see their hands until they pick up and drop another item.

  • VR players may experience camera shakes when the host is playing in non-VR.

Source

Steam News / 12 August 2023

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