Full notes
Full The Devourer: Hunted Souls update
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What changed
- Gameplay
- Performance
- UI and audio
- Fixes
The Devourer: Hunted Souls changes
The Devourer: Hunted Souls Patch Notes - v0.3.9
New Features:
Added clipboard item for VR players.
Added finger animations for VR players.
Added brightness settings.
Added tutorial texts to understand general game mechanics; you can toggle them on/off
Added additional Screen Space Tutorial texts for every item; you can toggle them on/off
Added a whiteboard with default controls to starting area
Added item respawns for unlocked items (as a preparation for Early Access Launch)
Improvements:
Due to a bug in the engine, all objects and houses were always rendered when you looked into their direction, causing a huge performance loss. Culling now works as intended, resulting in higher frame rates and stability.
Upgrade to Unreal Engine 5.2
A lot of textures have been changed to consume less VRAM.
Added a symbol to indicate auto saving.
Players can now sprint out of crouching.
Characters will pull their hands back if you are near a wall
Pressing escape now exits interactables.
You can now see who is ready in the lobby.
Redesigned settings menu, should be more understandable now.
Bug Fixes:
Clicking on the "Find Sessions" button now triggers finding sessions as intended.
Clients can now see current tasks in the lobby.
New joining clients can now see the current loaded save game and difficulty in the lobby.
Potential fix for low frames in the lobby that could cause VR widgets to still be visible in non-VR.
- Settings menuSome settings had wrong default values, which have been fixed.
Settings menu: DLSS/TSR now deactivate the scaling options when turned off.
Flashlight and tablet item no longer stutter when turning the camera.
General Changes:
Reworked death system, no maze anymore, and should be easier to understand. If every character dies, the losing screen is triggered immediately instead of teleporting players to the zombie area.
Shorter respawn time for players who died.
Disabled Instanced Stereo, since it somehow caused crashes for people playing non VR
Language additions:
Added Chinese translations
Known Issues:
AMD GPUs may experience visual glitches (everything is pink and/or bright).
VR players can't change the hand they hold an item in without dropping the item.
VR players crouching only changes the animation to crouch but not their actual height (this means VR players can't actually crouch).
VR players that die and drop items can't see their hands until they pick up and drop another item.
VR players may experience camera shakes when the host is playing in non-VR.
Source
Changelog.gg summarizes and formats this update. How we read updates.
