Full notes
Full The Depths of Tolagal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
The Depths of Tolagal changes
I have made the following changes to the build running on the beta branch right now:
Changed number of talents you can pick from when you level up to 3.
Removed the "Explosive" talent. I don't think anyone ever picks it.
The "Telefrag" talent is only offered if you are holding a weapon with the "displacement" trait when you open the talents window to level up.
The "Fire Resistance" talent is only offered if you are holding a weapon with the "burning" trait when you open the talents window to level up.
The "Polymastery" talent is only offered if you are holding a weapon with the "polymorph" trait when you open the talents window to level up.
The "Sure footed" talent now makes you immune to being displaced by enemies as well as immune to knock back.
Monster immunities are now shown in their description
Levelling up should now be a more pleasant experience. Stopping the magic weapon specific talents from showing up all of the time means they will only appear when they are actually a viable choice for you. Removing explosive, buffing sure footed and letting you pick from 3 talents each level instead of 2 should give you more freedom to develop your character, and each level up will only present viable talents to choose from. I'll test this a bit more over the weekend and move it from Beta to the live branch on Monday. I didn't bother to increment the version number because 1.2.0 hasn't gone live yet :P
Source
Changelog.gg summarizes and formats this update. How we read updates.
