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Steam News20 February 201511y ago

More updates on the beta branch

I have made the following changes to the build running on the beta branch right now: Changed number of talents you can pick from when you level up to 3. Removed the "Explosive" talent.

Full notes

Full The Depths of Tolagal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes2 removals
  • Compatibility
  • Gameplay
  • Balance
changedI have made the following changes to the build running on the beta branch right now:
changedChanged number of talents you can pick from when you level up to 3.
removedRemoved the "Explosive" talent. I don't think anyone ever picks it.
changedThe "Telefrag" talent is only offered if you are holding a weapon with the "displacement" trait when you open the talents window to level up.
changedThe "Fire Resistance" talent is only offered if you are holding a weapon with the "burning" trait when you open the talents window to level up.
changedThe "Polymastery" talent is only offered if you are holding a weapon with the "polymorph" trait when you open the talents window to level up.

The Depths of Tolagal changes

changedI have made the following changes to the build running on the beta branch right now:
changedChanged number of talents you can pick from when you level up to 3.
removedRemoved the "Explosive" talent. I don't think anyone ever picks it.
changedThe "Telefrag" talent is only offered if you are holding a weapon with the "displacement" trait when you open the talents window to level up.
changedThe "Fire Resistance" talent is only offered if you are holding a weapon with the "burning" trait when you open the talents window to level up.

I have made the following changes to the build running on the beta branch right now:

  • Changed number of talents you can pick from when you level up to 3.

  • Removed the "Explosive" talent. I don't think anyone ever picks it.

  • The "Telefrag" talent is only offered if you are holding a weapon with the "displacement" trait when you open the talents window to level up.

  • The "Fire Resistance" talent is only offered if you are holding a weapon with the "burning" trait when you open the talents window to level up.

  • The "Polymastery" talent is only offered if you are holding a weapon with the "polymorph" trait when you open the talents window to level up.

  • The "Sure footed" talent now makes you immune to being displaced by enemies as well as immune to knock back.

  • Monster immunities are now shown in their description

Levelling up should now be a more pleasant experience. Stopping the magic weapon specific talents from showing up all of the time means they will only appear when they are actually a viable choice for you. Removing explosive, buffing sure footed and letting you pick from 3 talents each level instead of 2 should give you more freedom to develop your character, and each level up will only present viable talents to choose from. I'll test this a bit more over the weekend and move it from Beta to the live branch on Monday. I didn't bother to increment the version number because 1.2.0 hasn't gone live yet :P

Source

Steam News / 20 February 2015

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