Full notes
Full The Demon Rush: Legends Corrupt update
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What changed
- Gameplay
- Balance
- Maps
The Demon Rush: Legends Corrupt changes
The information below is for the upcoming currently unreleased Warbeasts expansion, but is meant to provide further details about Allisara and the Warbeasts. What is included here is subject to change as testing and balancing continue, but is added here to provide context for what can be expected.
Allisara
Name
Allisara Luka Tilandrei XII DOB: October 29, 1897 (story takes place in 1919)
Element
Water Weapon: Quarterstaff
Playstyle: Evasive/Area Control
Maximum Stats (through Soul Triad only, no weapons)
HP - 100 Attack - 20 Defense - 0% Combat Movement - 50%
Flow
Allisara's dodges are unique compared to the rest of the cast. Unlike other characters, her dodges can change direction mid-dodge and every time she dodges, she adds Flow Clouds to the battlefield which remain in play for 5 seconds at base.
These Flow Clouds can be used for a variety of purposes -- for Flowspike to turn Flow Clouds into spiky area-of-effect damage, for Flowheal to heal party members touching the Clouds, for Flowcharge for party Attack buffs, for widespread immobilization with Trance, and enhancements for Body abilities like Surfstaff and Channelstrike to name a few uses.
Learnable Active Abilities:
Body
Pushback (initally unlocked) - Inflicts Stagger at close range. Allisara's Pushback can be improved through Soul Triad to add Flow Clouds to the battlefield on successful Pushback. Knockdown (initially unlocked) - Inflicts Knockdown at close range. Story/Endless Dungeon passives can allow Knockdown to remove 5 seconds of cooldown from all of Allisara's Body abilities. Staff Spin - Deals Attack x 1 damage per 1/4 second around the user for 1 second, and is controllable similar to Jimmy's Twister and Caesara's Bladewheel. Through Soul Triad, can have its damage and cooldown improved, can gain invincibility, and can add Flow Clouds on Staff Spin's end. Story/Endless Dungeon passives can allow for 3x damage if Staff Spin hits an enemy inside one of Allisara's Flow Clouds. Surfstaff - A dash attack that propels Allisara forward and deals Attack x 2 damage. If Allisara makes contact with one of her Flow Clouds during Surfstaff, Surfstaff will extend along the Flow Clouds in the order they were placed (newest to oldest) until a Flow Cloud is too far away or there are no Flow Clouds left in the chain. Through Soul Triad, can have its damage and cooldown improved, can gain a leaping finisher attack when reaching the end of a Flow Cloud chain, and during the Body Field Effect can gain increased Surfstaff and finisher power for each Flow Cloud currently travelled through during that Surfstaff use. Channel Strike - A powerful attack that deals Attack x 3 damage. Before the attack, Allisara spends 2 seconds winding up and absorbing her active Flow Clouds, and changes the base damage output to Attack x (3 + (0.1 per absorbed Flow Cloud)). Through Soul Triad, can have its damage and cooldown improved (including a 4x damage boost during Body Field Effect).
Mind
Flowspike (initially unlocked) - Allisara turns all of her active Flow Clouds into area-of-effect spikes, each of which deal Attack x 0.15 damage. Through Soul Triad and Weapons, can have its damage improved. Story/Endless Dungeon passives can allow for 8x more damage during Mind Field Effect. Flowheal (initially unlocked) - Allisara turns all of her active Flow Clouds into healing energy, which heals any party members touching a Flow Cloud for 20 HP at base (only once per Flowheal trigger). Through Soul Triad and Weapons, can have its healing improved. Flowwarp - Allisara warps to her oldest
Source
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