What changed
0 fixes2 additions5 changes1 removal
- Gameplay
- Compatibility
- Balance
addedCounterintelligence is a new Strategy Mode that will release with the Warbeasts expansion.
changedCounterintelligence will require the player to select a nation leader, soldier type, religion and ruling approach, and to make use of their military, economy, spies and alliances to either defeat every nation or own the most territory after 10 years (every turn is 1 month). Over the course of a Counterintelligence game, the player will need to invade and conquer enemy territories, defend their borders, create a strong economy for themselves, use spies to infiltrate and sabotage enemy territories, get married and have a child (if able), and ultimately, kill the leaders of the opposing nations (which can include killing them through direct combat, sending spies to assassinate them, poisoning the wine at a dinner you invite them to, or killing them at their wedding).
addedThe specifics mentioned for the rules here are a bit light, but as there is still a lot of balancing and testing to be done at this point still, I intend to add more specific details for the mechanics on release in the form of a guide (similar to what was done for Naval Conquest and Prison Break).
changedFor now, the specifics of characters, nation powers, soldiers, religions and ruling approaches will be shown here to give a better idea of what can be done in Counterintelligence's current context. Please note that over the course of testing and balancing that what is below may be changed by whatever degree of change is required on release of the Warbeasts expansion.
changedField Passive -- Operating on Foreign Lands When Cherry is in battle, she and her soldiers deal 10% more damage and suffer 8% less damage for every territory that separates her from one of her own castles (maxes out at 10 territories away for 100% more damage dealt and 80% less damage received). When the invasion formula applies, Cherry and her soldiers gain 15% more offense/defense for each territory that separates her from one of her own castles if she is present for the invasion in the territory (also maxes out at 10 territories). If Cherry has no castle, the max of 10 is applied.
changedMarriage Passive -- Career Focus If Cherry and her husband do not have a child, Cherry, her husband and all of their soldiers deal double damage and take half damage when accompanying Cherry or her husband. When the invasion formula applies, Cherry, her husband and their soldiers gain 150% more offense/defense when Cherry is married and does not have a child.
The Demon Rush: Legends Corrupt changes
addedCounterintelligence is a new Strategy Mode that will release with the Warbeasts expansion.
changedCounterintelligence will require the player to select a nation leader, soldier type, religion and ruling approach, and to make use of their military, economy, spies and alliances to either defeat every nation or own the most territory after 10 years (every turn is 1 month). Over the course of a Counterintelligence game, the player will need to invade and conquer enemy territories, defend their borders, create a strong economy for themselves, use spies to infiltrate and sabotage enemy territories, get married and have a child (if able), and ultimately, kill the leaders of the opposing nations (which can include killing them through direct combat, sending spies to assassinate them, poisoning the wine at a dinner you invite them to, or killing them at their wedding).
addedThe specifics mentioned for the rules here are a bit light, but as there is still a lot of balancing and testing to be done at this point still, I intend to add more specific details for the mechanics on release in the form of a guide (similar to what was done for Naval Conquest and Prison Break).
changedFor now, the specifics of characters, nation powers, soldiers, religions and ruling approaches will be shown here to give a better idea of what can be done in Counterintelligence's current context. Please note that over the course of testing and balancing that what is below may be changed by whatever degree of change is required on release of the Warbeasts expansion.
changedField Passive -- Operating on Foreign Lands When Cherry is in battle, she and her soldiers deal 10% more damage and suffer 8% less damage for every territory that separates her from one of her own castles (maxes out at 10 territories away for 100% more damage dealt and 80% less damage received). When the invasion formula applies, Cherry and her soldiers gain 15% more offense/defense for each territory that separates her from one of her own castles if she is present for the invasion in the territory (also maxes out at 10 territories). If Cherry has no castle, the max of 10 is applied.
Counterintelligence is a new Strategy Mode that will release with the Warbeasts expansion.
Counterintelligence will require the player to select a nation leader, soldier type, religion and ruling approach, and to make use of their military, economy, spies and alliances to either defeat every nation or own the most territory after 10 years (every turn is 1 month). Over the course of a Counterintelligence game, the player will need to invade and conquer enemy territories, defend their borders, create a strong economy for themselves, use spies to infiltrate and sabotage enemy territories, get married and have a child (if able), and ultimately, kill the leaders of the opposing nations (which can include killing them through direct combat, sending spies to assassinate them, poisoning the wine at a dinner you invite them to, or killing them at their wedding).
The specifics mentioned for the rules here are a bit light, but as there is still a lot of balancing and testing to be done at this point still, I intend to add more specific details for the mechanics on release in the form of a guide (similar to what was done for Naval Conquest and Prison Break).
For now, the specifics of characters, nation powers, soldiers, religions and ruling approaches will be shown here to give a better idea of what can be done in Counterintelligence's current context. Please note that over the course of testing and balancing that what is below may be changed by whatever degree of change is required on release of the Warbeasts expansion.
Cherry
Field Passive -- Operating on Foreign Lands When Cherry is in battle, she and her soldiers deal 10% more damage and suffer 8% less damage for every territory that separates her from one of her own castles (maxes out at 10 territories away for 100% more damage dealt and 80% less damage received). When the invasion formula applies, Cherry and her soldiers gain 15% more offense/defense for each territory that separates her from one of her own castles if she is present for the invasion in the territory (also maxes out at 10 territories). If Cherry has no castle, the max of 10 is applied.
World Passive -- Commander Soldiers cost 25% less to hire.
Marriage Passive -- Career Focus If Cherry and her husband do not have a child, Cherry, her husband and all of their soldiers deal double damage and take half damage when accompanying Cherry or her husband. When the invasion formula applies, Cherry, her husband and their soldiers gain 150% more offense/defense when Cherry is married and does not have a child.
Knight
Field Passive -- Bandit Raid When Knight invades a territory, he and his soldiers deal 50% more damage and take 50% less damage. When the invasion formula applies, Knight and his soldiers gain 100% more offense in the invasion formula when invading a territory if Knight is present for the invasion.
World Passive -- True Believer Religious ceremonies performed by Knight are boosted in the following ways: Theite - Crime rate is reduced by 50% rather than 25% and soldier defense/soldier invasion defense when defending a territory becomes 50% less damage/100% more invasion defense rather than 25%/50%. Pantheon - Farm/mine production is boosted by 80% for 4 turns rather than 50% for 3 months. Centumvirate - Negative effects are removed for 8 months rather than 5, and resource gains from capturing demanded territories are boosted by 100% rather than 50%.
Marriage Passive -- Spread The Word Religious ceremonies performed by Knight are also