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Steam News17 August 20223y ago

Devlog #6 - Story, Cutscenes & Combat Design Overhaul

Hey there survivors, we're back with another devlog! 💪 Busier than ever, this month we've completely overhauled combat design, started merging the whole storyline with the intro quests, included cutscenes and Death Dri

In this update5

Full notes

Full The Dead Await: Prologue update

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Repeated intro

Hey there survivors, we're back with another devlog! 💪

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedBusier than ever, this month we've completely overhauled combat design, started merging the whole storyline with the intro quests, included cutscenes and Death Drive is looking better than ever!
addedCutscenesWe want to tell a great story and make sure our new cutscene system does the job well and sets the mood for the game. We implemented 2 different options. First, a full screen animated mode that gives you control over the pace allowing you to move on to the next scene as soon as you're done reading. And the second one, a quick scene mode to better merge with the gameplay for when the duration of the cutscene is shorter.
addedStoryWe spent quite some time refining our story and after a few tries, we got a perfect prologue complete along with the first few quests. With some new characters, settlements and rest of the content it's now starting to look like the Death Drive we imagined.
changedStoryThis is how the journey starts. No one saw the Zombie outbreak coming; it just hit, like an untamable wave all over the world, leaving everyone wondering and terrified. Angel already struggling with his mental health pretty much thought he was losing his mind as he watched the news and immediately goes looking for a pill to stop the madness attack he thinks he's having.
addedCombat design overhaulWith the new style complete now, we're doing some final revisions to make sure each section of the game merges together well and also recreating existing combat animations.
addedCombat design overhaulFinally, as we're leaving the pre-alpha stage we're looking forward to updating our page with some fresh new screenshots and gameplay footage!

The Dead Await: Prologue changes

changedBusier than ever, this month we've completely overhauled combat design, started merging the whole storyline with the intro quests, included cutscenes and Death Drive is looking better than ever!
addedWe want to tell a great story and make sure our new cutscene system does the job well and sets the mood for the game. We implemented 2 different options. First, a full screen animated mode that gives you control over the pace allowing you to move on to the next scene as soon as you're done reading. And the second one, a quick scene mode to better merge with the gameplay for when the duration of the cutscene is shorter.
addedWe spent quite some time refining our story and after a few tries, we got a perfect prologue complete along with the first few quests. With some new characters, settlements and rest of the content it's now starting to look like the Death Drive we imagined.
changedThis is how the journey starts. No one saw the Zombie outbreak coming; it just hit, like an untamable wave all over the world, leaving everyone wondering and terrified. Angel already struggling with his mental health pretty much thought he was losing his mind as he watched the news and immediately goes looking for a pill to stop the madness attack he thinks he's having.
addedWith the new style complete now, we're doing some final revisions to make sure each section of the game merges together well and also recreating existing combat animations.

Busier than ever, this month we've completely overhauled combat design, started merging the whole storyline with the intro quests, included cutscenes and Death Drive is looking better than ever!

Story & Cutscenes

Cutscenes

We want to tell a great story and make sure our new cutscene system does the job well and sets the mood for the game. We implemented 2 different options. First, a full screen animated mode that gives you control over the pace allowing you to move on to the next scene as soon as you're done reading. And the second one, a quick scene mode to better merge with the gameplay for when the duration of the cutscene is shorter.

Story

We spent quite some time refining our story and after a few tries, we got a perfect prologue complete along with the first few quests. With some new characters, settlements and rest of the content it's now starting to look like the Death Drive we imagined.

This is how the journey starts. No one saw the Zombie outbreak coming; it just hit, like an untamable wave all over the world, leaving everyone wondering and terrified. Angel already struggling with his mental health pretty much thought he was losing his mind as he watched the news and immediately goes looking for a pill to stop the madness attack he thinks he's having.

It's been 2 years since the apocalypse started and the outside world looks nothing like before. Angel together with a kitten he sheltered during the outbreak decide to leave the old place in search of supplies.

Without spoiling much, let's move on to our next feature.

Our in-house tool for creating quests and dialogues is now fully functional and makes organizing the whole storyline a much easier task. Here's a peek at our very own Dialogue Editor.

Combat design overhaul

This is the biggest change we've done since the announcement of Death Drive so far and it took a lot of effort to get it right, but we couldn't be happier with the final result! It was definitely worth it and I want to thank each one of you who participated in discussions and feedback.

Here's our final result!

With the new style complete now, we're doing some final revisions to make sure each section of the game merges together well and also recreating existing combat animations.

Finally, as we're leaving the pre-alpha stage we're looking forward to updating our page with some fresh new screenshots and gameplay footage!

Share your feedback!

Let us know what you think. We'd really love to hear your feedback. ❤

Stay tuned for more!

We're trying to share smaller updates more frequently on our Twitter account, so make sure you follow us! And also, you're more than welcome to join our 👉 community on Discord 👈 and let us know what you think about Death Drive.

Stay safe!

Source

Steam News / 17 August 2022

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