Hey all, welcome back to our devlog! ❤️ It's been busy few weeks here at Shotx - working on new features and concepts, getting started on the story content and brainstorming some new ideas.
In this update5
Full notes
Full The Dead Await: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, welcome back to our devlog! ❤️
What changed
0 fixes8 additions4 changes0 removals
Gameplay
UI and audio
Balance
addedIt's been busy few weeks here at Shotx - working on new features and concepts, getting started on the story content and brainstorming some new ideas. We are already in love with Death Drive and seeing how eagerly our fans are waiting for its release is boosting that much needed motivation and enthusiasm!
changedJournal, quest system and objective trackingJournal - keeping track of quests, jobs & contracts, reputation, statistics and catalogue.
changedJournal, quest system and objective trackingOne of the more important features remaining on our to-do list was a complete quest system and journal to keep track of all progress and objectives. With tons of both, main and side quests planned, as well as procedurally generated jobs and contracts, it was a real challenge to come up with a system, that would automatically track all these objectives in real-time and guide the player in the best way possible. Though, after some careful planning we managed to get everything working perfectly!
changedJournal, quest system and objective trackingThe journal also lists your current reputation with different factions and trading points, some useful statistics and a catalogue of many helpful tips. All of these elements are now complete and we're finally ready to move on with the story content.
addedTraining grounds and card progressionWe've been working on the player progression with the combat cards and the way new cards are acquired. Some of the locations and settlements will contain a new interactive tile called Training Grounds that allows you to buy different cards. Each location will have their own unique cards to choose from, so if you're planning to become a collector you'll have to travel a lot.
addedBook of wisdomAnother way to acquire new cards is by getting your hands on a book of wisdom. These books can be found by searching and looting different places. The rarity of these books also vary, and the less common the tome is, the higher the chance of getting more epic or even legendary cards!
The Dead Await: Prologue changes
addedIt's been busy few weeks here at Shotx - working on new features and concepts, getting started on the story content and brainstorming some new ideas. We are already in love with Death Drive and seeing how eagerly our fans are waiting for its release is boosting that much needed motivation and enthusiasm!
changedJournal - keeping track of quests, jobs & contracts, reputation, statistics and catalogue.
changedOne of the more important features remaining on our to-do list was a complete quest system and journal to keep track of all progress and objectives. With tons of both, main and side quests planned, as well as procedurally generated jobs and contracts, it was a real challenge to come up with a system, that would automatically track all these objectives in real-time and guide the player in the best way possible. Though, after some careful planning we managed to get everything working perfectly!
changedThe journal also lists your current reputation with different factions and trading points, some useful statistics and a catalogue of many helpful tips. All of these elements are now complete and we're finally ready to move on with the story content.
addedWe've been working on the player progression with the combat cards and the way new cards are acquired. Some of the locations and settlements will contain a new interactive tile called Training Grounds that allows you to buy different cards. Each location will have their own unique cards to choose from, so if you're planning to become a collector you'll have to travel a lot.
It's been busy few weeks here at Shotx - working on new features and concepts, getting started on the story content and brainstorming some new ideas. We are already in love with Death Drive and seeing how eagerly our fans are waiting for its release is boosting that much needed motivation and enthusiasm!
Journal, quest system and objective tracking
Journal - keeping track of quests, jobs & contracts, reputation, statistics and catalogue.
One of the more important features remaining on our to-do list was a complete quest system and journal to keep track of all progress and objectives. With tons of both, main and side quests planned, as well as procedurally generated jobs and contracts, it was a real challenge to come up with a system, that would automatically track all these objectives in real-time and guide the player in the best way possible. Though, after some careful planning we managed to get everything working perfectly!
The journal also lists your current reputation with different factions and trading points, some useful statistics and a catalogue of many helpful tips. All of these elements are now complete and we're finally ready to move on with the story content.
Training grounds and card progression
Training grounds in Sunny Village.
We've been working on the player progression with the combat cards and the way new cards are acquired. Some of the locations and settlements will contain a new interactive tile called Training Grounds that allows you to buy different cards. Each location will have their own unique cards to choose from, so if you're planning to become a collector you'll have to travel a lot.
Book of wisdom
Another way to acquire new cards is by getting your hands on a book of wisdom. These books can be found by searching and looting different places. The rarity of these books also vary, and the less common the tome is, the higher the chance of getting more epic or even legendary cards!
Sneak peek at some new content
New ground tiles.
We've also been busy creating new content and the time has come to finally share some sneak peeks! 😉
New door types.
Main menu - work in progress
We know you'll love him!
Share your feedback!
And finally, let us know what you think. We'd really love to hear your feedback, especially since we're experimenting with a new art style for our combat scenes. Do you prefer the previous style or the new more realistic one?
New art style concept.
Stay tuned for more!
We're trying to share smaller updates more frequently on our Twitter account, so make sure you follow us! And also, you're more than welcome to join our 👉 community on Discord 👈 and let us know what you think about Death Drive.