What changed
0 fixes1 addition0 changes0 removals
addedADDITIONS - The vehicle (the wallpass) now appears on the compass at the top center of the UI once repaired. - You can now enhance checkpoints with a device close to the base. Once upgraded, you'll be able to live again with better constants (health, hunger, thirst, etc.). - A tip has been added and a 3rd icon is now present in the window interface map next to the interference debugger and the light overcharged. CHANGES - The footprints have been slightly reduced in size. - The different levels of damage that the wallpass can sustain occur at lower speeds in the event of a collision. - All timers for the mini-game to open the hatch on the surface will be increased by 0.75 seconds. - There are now 2 icons for the interference debugger and the light overcharged on the window interface map, which when selected will display a descriptive text. This avoids constant text overload. - The objective point of the console for unloading Veka energy has been repositioned. - The checkpoint near the base is slightly different from the others to emphasize that it manages the others. - The trigger of the console for unloading Veka energy has been repositioned. - The terrain has been slightly modified near the base checkpoint following the checkpoint adjustment and to accommodate the console for upgrading checkpoints. BUG FIXES - The wallpass did not appear on the mini-map before; now it does. - When closing the window interface using the back button instead of the button used to open it, a brief visual issue could be seen on the mini-map in the UI at the top right of the screen. - There were various problems when we picked up the Nocturne Sample if we opened the interface window map afterwards.
THE DARK SIDE OF CECLON changes
addedADDITIONS - The vehicle (the wallpass) now appears on the compass at the top center of the UI once repaired. - You can now enhance checkpoints with a device close to the base. Once upgraded, you'll be able to live again with better constants (health, hunger, thirst, etc.). - A tip has been added and a 3rd icon is now present in the window interface map next to the interference debugger and the light overcharged. CHANGES - The footprints have been slightly reduced in size. - The different levels of damage that the wallpass can sustain occur at lower speeds in the event of a collision. - All timers for the mini-game to open the hatch on the surface will be increased by 0.75 seconds. - There are now 2 icons for the interference debugger and the light overcharged on the window interface map, which when selected will display a descriptive text. This avoids constant text overload. - The objective point of the console for unloading Veka energy has been repositioned. - The checkpoint near the base is slightly different from the others to emphasize that it manages the others. - The trigger of the console for unloading Veka energy has been repositioned. - The terrain has been slightly modified near the base checkpoint following the checkpoint adjustment and to accommodate the console for upgrading checkpoints. BUG FIXES - The wallpass did not appear on the mini-map before; now it does. - When closing the window interface using the back button instead of the button used to open it, a brief visual issue could be seen on the mini-map in the UI at the top right of the screen. - There were various problems when we picked up the Nocturne Sample if we opened the interface window map afterwards.
ADDITIONS - The vehicle (the wallpass) now appears on the compass at the top center of the UI once repaired. - You can now enhance checkpoints with a device close to the base. Once upgraded, you'll be able to live again with better constants (health, hunger, thirst, etc.). - A tip has been added and a 3rd icon is now present in the window interface map next to the interference debugger and the light overcharged. CHANGES - The footprints have been slightly reduced in size. - The different levels of damage that the wallpass can sustain occur at lower speeds in the event of a collision. - All timers for the mini-game to open the hatch on the surface will be increased by 0.75 seconds. - There are now 2 icons for the interference debugger and the light overcharged on the window interface map, which when selected will display a descriptive text. This avoids constant text overload. - The objective point of the console for unloading Veka energy has been repositioned. - The checkpoint near the base is slightly different from the others to emphasize that it manages the others. - The trigger of the console for unloading Veka energy has been repositioned. - The terrain has been slightly modified near the base checkpoint following the checkpoint adjustment and to accommodate the console for upgrading checkpoints. BUG FIXES - The wallpass did not appear on the mini-map before; now it does. - When closing the window interface using the back button instead of the button used to open it, a brief visual issue could be seen on the mini-map in the UI at the top right of the screen. - There were various problems when we picked up the Nocturne Sample if we opened the interface window map afterwards.