HomeGamesUpdatesPricingMethodology
Steam News3 July 20251y ago

v1.0.11 [patch 11]

BUG FIXES - When Winged Nocturnes were defeated, and returned to the next dark night without having changed zones or left the game, they could no longer suffer damage.

Full notes

Full THE DARK SIDE OF CECLON update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes1 removal
  • UI and audio
removedBUG FIXES - When Winged Nocturnes were defeated, and returned to the next dark night without having changed zones or left the game, they could no longer suffer damage. - Nocturnes could get stuck in walls or overlap with each other, pushing them off the nav mesh. Now, if that happens, they will reposition themselves to their last known position on the nav mesh. - When hovering over the sleep button on the rest bed, the dark night and normal night indicators didn't always update correctly. It was possible to see the next night marked as a dark night even though the current night was already a dark night in that case, the next one should have been a normal night.

THE DARK SIDE OF CECLON changes

removedBUG FIXES - When Winged Nocturnes were defeated, and returned to the next dark night without having changed zones or left the game, they could no longer suffer damage. - Nocturnes could get stuck in walls or overlap with each other, pushing them off the nav mesh. Now, if that happens, they will reposition themselves to their last known position on the nav mesh. - When hovering over the sleep button on the rest bed, the dark night and normal night indicators didn't always update correctly. It was possible to see the next night marked as a dark night even though the current night was already a dark night in that case, the next one should have been a normal night.

BUG FIXES - When Winged Nocturnes were defeated, and returned to the next dark night without having changed zones or left the game, they could no longer suffer damage. - Nocturnes could get stuck in walls or overlap with each other, pushing them off the nav mesh. Now, if that happens, they will reposition themselves to their last known position on the nav mesh. - When hovering over the sleep button on the rest bed, the dark night and normal night indicators didn't always update correctly. It was possible to see the next night marked as a dark night even though the current night was already a dark night in that case, the next one should have been a normal night.

Source

Steam News / 3 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.