What changed
0 fixes0 additions1 change0 removals
changedADDITIONS - The vehicle (the wallpass) can now take damage when it collides with environmental elements at a certain speed. Additionally, the damage increases based on speed. Previously, only the Nocturnes could damage the vehicle. - The hidden black tiles on the map of the surface and underground now have a white outline. CHANGE - The dialogue after defeating Queen Nocturnes now includes an additional dialogue bubble for the combat drone, as one of the texts was too long for a single bubble. BUG FIXES - When the character transitioned from idle injured and deprivation condition there were no footprints at their location. Now, there are. - Proofreading of texts in English and French. - If we skipped the cutscene for the underground Primordial battles, the dialogue for Primordial 1 would always trigger. - The LODs did not fade gradually but all at once; this has been fixed. OPTIMIZATION - Optimizations have been made to memory usage during loading.
THE DARK SIDE OF CECLON changes
changedADDITIONS - The vehicle (the wallpass) can now take damage when it collides with environmental elements at a certain speed. Additionally, the damage increases based on speed. Previously, only the Nocturnes could damage the vehicle. - The hidden black tiles on the map of the surface and underground now have a white outline. CHANGE - The dialogue after defeating Queen Nocturnes now includes an additional dialogue bubble for the combat drone, as one of the texts was too long for a single bubble. BUG FIXES - When the character transitioned from idle injured and deprivation condition there were no footprints at their location. Now, there are. - Proofreading of texts in English and French. - If we skipped the cutscene for the underground Primordial battles, the dialogue for Primordial 1 would always trigger. - The LODs did not fade gradually but all at once; this has been fixed. OPTIMIZATION - Optimizations have been made to memory usage during loading.
ADDITIONS - The vehicle (the wallpass) can now take damage when it collides with environmental elements at a certain speed. Additionally, the damage increases based on speed. Previously, only the Nocturnes could damage the vehicle. - The hidden black tiles on the map of the surface and underground now have a white outline. CHANGE - The dialogue after defeating Queen Nocturnes now includes an additional dialogue bubble for the combat drone, as one of the texts was too long for a single bubble. BUG FIXES - When the character transitioned from idle injured and deprivation condition there were no footprints at their location. Now, there are. - Proofreading of texts in English and French. - If we skipped the cutscene for the underground Primordial battles, the dialogue for Primordial 1 would always trigger. - The LODs did not fade gradually but all at once; this has been fixed. OPTIMIZATION - Optimizations have been made to memory usage during loading.