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Steam News11 March 20251y ago

v1.0.8 [patch 8]

ADDITIONS - The vehicle (the wallpass) can now take damage when it collides with environmental elements at a certain speed. Additionally, the damage increases based on speed.

Full notes

Full THE DARK SIDE OF CECLON update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedADDITIONS - The vehicle (the wallpass) can now take damage when it collides with environmental elements at a certain speed. Additionally, the damage increases based on speed. Previously, only the Nocturnes could damage the vehicle. - The hidden black tiles on the map of the surface and underground now have a white outline. CHANGE - The dialogue after defeating Queen Nocturnes now includes an additional dialogue bubble for the combat drone, as one of the texts was too long for a single bubble. BUG FIXES - When the character transitioned from idle injured and deprivation condition there were no footprints at their location. Now, there are. - Proofreading of texts in English and French. - If we skipped the cutscene for the underground Primordial battles, the dialogue for Primordial 1 would always trigger. - The LODs did not fade gradually but all at once; this has been fixed. OPTIMIZATION - Optimizations have been made to memory usage during loading.

THE DARK SIDE OF CECLON changes

changedADDITIONS - The vehicle (the wallpass) can now take damage when it collides with environmental elements at a certain speed. Additionally, the damage increases based on speed. Previously, only the Nocturnes could damage the vehicle. - The hidden black tiles on the map of the surface and underground now have a white outline. CHANGE - The dialogue after defeating Queen Nocturnes now includes an additional dialogue bubble for the combat drone, as one of the texts was too long for a single bubble. BUG FIXES - When the character transitioned from idle injured and deprivation condition there were no footprints at their location. Now, there are. - Proofreading of texts in English and French. - If we skipped the cutscene for the underground Primordial battles, the dialogue for Primordial 1 would always trigger. - The LODs did not fade gradually but all at once; this has been fixed. OPTIMIZATION - Optimizations have been made to memory usage during loading.

ADDITIONS - The vehicle (the wallpass) can now take damage when it collides with environmental elements at a certain speed. Additionally, the damage increases based on speed. Previously, only the Nocturnes could damage the vehicle. - The hidden black tiles on the map of the surface and underground now have a white outline. CHANGE - The dialogue after defeating Queen Nocturnes now includes an additional dialogue bubble for the combat drone, as one of the texts was too long for a single bubble. BUG FIXES - When the character transitioned from idle injured and deprivation condition there were no footprints at their location. Now, there are. - Proofreading of texts in English and French. - If we skipped the cutscene for the underground Primordial battles, the dialogue for Primordial 1 would always trigger. - The LODs did not fade gradually but all at once; this has been fixed. OPTIMIZATION - Optimizations have been made to memory usage during loading.

Source

Steam News / 11 March 2025

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