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Steam News23 January 20251y ago

v1.0.4 [patch 4]

CHANGES - The sound of the splash screen, where the auto-save indicator appears, has been softened. - The sound of picking up crystals has been softened.

Full notes

Full THE DARK SIDE OF CECLON update

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What changed

0 fixes0 additions1 change1 removal
  • Balance
  • UI and audio
removedCHANGES - The sound of the splash screen, where the auto-save indicator appears, has been softened. - The sound of picking up crystals has been softened. - All inputs requiring a button to be held down are now shorter and standardized across the board, except for a few very specific cases. - Areas containing acid clusters are now marked on the map. - Slight repositioning of an acid zone. - The icon for Trehium has been slightly increased in size on the interface window map. - The ticks from the incinerator on Nocturnes no longer occur every 1 second but every 0.75 seconds. - The incinerator's default damage per tick has increased from 25 to 300. - The Bunker turret' upgrades now significantly increase their attack speed. At maximum upgrades, their attack speed is halved compared to the previous setting. - The bunker turrets' default damage has increased from 20 to 95.
changedBUG FIXES - Proofreading of texts in English. - The background of the level-up icon on the UI has been re-centered for Jensen and the battle drone. - The boss window would activate when opening and closing the interface window, even when not in fight with a boss. - The window that shows the item you picked up wasn’t appearing.
- The incinerator's default damage per tick has25300- The incinerator's default damage per tick has increased, buff- The bunker turrets' default damage has2095- The bunker turrets' default damage has increased, buff

THE DARK SIDE OF CECLON changes

removedCHANGES - The sound of the splash screen, where the auto-save indicator appears, has been softened. - The sound of picking up crystals has been softened. - All inputs requiring a button to be held down are now shorter and standardized across the board, except for a few very specific cases. - Areas containing acid clusters are now marked on the map. - Slight repositioning of an acid zone. - The icon for Trehium has been slightly increased in size on the interface window map. - The ticks from the incinerator on Nocturnes no longer occur every 1 second but every 0.75 seconds. - The incinerator's default damage per tick has increased from 25 to 300. - The Bunker turret' upgrades now significantly increase their attack speed. At maximum upgrades, their attack speed is halved compared to the previous setting. - The bunker turrets' default damage has increased from 20 to 95.
changedBUG FIXES - Proofreading of texts in English. - The background of the level-up icon on the UI has been re-centered for Jensen and the battle drone. - The boss window would activate when opening and closing the interface window, even when not in fight with a boss. - The window that shows the item you picked up wasn’t appearing.

CHANGES - The sound of the splash screen, where the auto-save indicator appears, has been softened. - The sound of picking up crystals has been softened. - All inputs requiring a button to be held down are now shorter and standardized across the board, except for a few very specific cases. - Areas containing acid clusters are now marked on the map. - Slight repositioning of an acid zone. - The icon for Trehium has been slightly increased in size on the interface window map. - The ticks from the incinerator on Nocturnes no longer occur every 1 second but every 0.75 seconds. - The incinerator's default damage per tick has increased from 25 to 300. - The Bunker turret' upgrades now significantly increase their attack speed. At maximum upgrades, their attack speed is halved compared to the previous setting. - The bunker turrets' default damage has increased from 20 to 95.

BUG FIXES - Proofreading of texts in English. - The background of the level-up icon on the UI has been re-centered for Jensen and the battle drone. - The boss window would activate when opening and closing the interface window, even when not in fight with a boss. - The window that shows the item you picked up wasn’t appearing.

Source

Steam News / 23 January 2025

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