What changed
0 fixes6 additions3 changes0 removals
- Gameplay
- Balance
- Store
- Compatibility
- UI and audio
addedTHE GAUNTLETEntirely new Gamemode, the Gauntlet, where you face endless waves of enemies! Has over 300 new, exclusive Passive and Active Abilities, 10 Modifiers and Global Leaderboards. Unlocked by defeating any Boss on any difficulty in a normal run.
addedNEW CLASSESThe amount of classes has been DOUBLED! 6 new classes are now playable, making it 12 in total! Ranging from a skeleton summoning Necromancer, all the way to an angry Berserker that gets stronger the more wounded they are.
addedUPGRADESUpgrades have been entirely reworked. Current runes and upgrades got changed, new runes got added. Also, upgrade refunds are now completely free, so experiment! We also added two entire new systems to the game, each of which has their own currency to go with it: Runecrafting - An early/mid-game system that allows you to craft additional, randomly generated runes to work alongside the usual runes! Duality Tree - A Skill Tree, unlocked a bit later into the game, that comes with very interesting and powerful abilities, focused on two entirely new weapon elements! You can also find two new, interesting Interactables in the world after unlocking the Duality Tree...
addedWAIT, TWO NEW WEAPON ELEMENTS?You have read that right - we added two entirely new weapon elements into the game: Void and Holy! They're both really rare, but pretty powerful and unique: Void is mainly a Crowd Control element, shooting black holes that suck in small enemies (and non-enemies), although on the lower end damage-wise. Holy is the exact opposite, a low-ranged, piercing beam of light that deals huge damage.
addedITEMSAs in every update, we've added new pickup items and gear into the game. Equipment now has random sub-stats, instead of them being the same on every item of the same type. Upgrading gear no longer upgrades the substats on it! Pickups now also have different qualities, Common, Uncommon and Rare. Rare items are stronger and more interesting then Commons and Uncommons, but are limited to one per item, per run.
changedCONTROLLER SUPPORTFull controller support! You should be able to play The Dark Realm on most of commonly used controllers!
The Dark Realm changes
addedEntirely new Gamemode, the Gauntlet, where you face endless waves of enemies! Has over 300 new, exclusive Passive and Active Abilities, 10 Modifiers and Global Leaderboards. Unlocked by defeating any Boss on any difficulty in a normal run.
addedThe amount of classes has been DOUBLED! 6 new classes are now playable, making it 12 in total! Ranging from a skeleton summoning Necromancer, all the way to an angry Berserker that gets stronger the more wounded they are.
addedUpgrades have been entirely reworked. Current runes and upgrades got changed, new runes got added. Also, upgrade refunds are now completely free, so experiment! We also added two entire new systems to the game, each of which has their own currency to go with it: Runecrafting - An early/mid-game system that allows you to craft additional, randomly generated runes to work alongside the usual runes! Duality Tree - A Skill Tree, unlocked a bit later into the game, that comes with very interesting and powerful abilities, focused on two entirely new weapon elements! You can also find two new, interesting Interactables in the world after unlocking the Duality Tree...
addedYou have read that right - we added two entirely new weapon elements into the game: Void and Holy! They're both really rare, but pretty powerful and unique: Void is mainly a Crowd Control element, shooting black holes that suck in small enemies (and non-enemies), although on the lower end damage-wise. Holy is the exact opposite, a low-ranged, piercing beam of light that deals huge damage.
addedAs in every update, we've added new pickup items and gear into the game. Equipment now has random sub-stats, instead of them being the same on every item of the same type. Upgrading gear no longer upgrades the substats on it! Pickups now also have different qualities, Common, Uncommon and Rare. Rare items are stronger and more interesting then Commons and Uncommons, but are limited to one per item, per run.
Travelers!
Version 1.0 is finally here!
After over two years of Early Access, over 350 builds, and a lot, LOT of work - we're finally leaving Early Access!
And it brings a lot:
THE GAUNTLET
Entirely new Gamemode, the Gauntlet, where you face endless waves of enemies! Has over 300 new, exclusive Passive and Active Abilities, 10 Modifiers and Global Leaderboards. Unlocked by defeating any Boss on any difficulty in a normal run.
NEW CLASSES
The amount of classes has been DOUBLED! 6 new classes are now playable, making it 12 in total! Ranging from a skeleton summoning Necromancer, all the way to an angry Berserker that gets stronger the more wounded they are.
UPGRADES
Upgrades have been entirely reworked. Current runes and upgrades got changed, new runes got added. Also, upgrade refunds are now completely free, so experiment! We also added two entire new systems to the game, each of which has their own currency to go with it: Runecrafting - An early/mid-game system that allows you to craft additional, randomly generated runes to work alongside the usual runes! Duality Tree - A Skill Tree, unlocked a bit later into the game, that comes with very interesting and powerful abilities, focused on two entirely new weapon elements! You can also find two new, interesting Interactables in the world after unlocking the Duality Tree...
WAIT, TWO NEW WEAPON ELEMENTS?
You have read that right - we added two entirely new weapon elements into the game: Void and Holy! They're both really rare, but pretty powerful and unique: Void is mainly a Crowd Control element, shooting black holes that suck in small enemies (and non-enemies), although on the lower end damage-wise. Holy is the exact opposite, a low-ranged, piercing beam of light that deals huge damage.
ITEMS
As in every update, we've added new pickup items and gear into the game. Equipment now has random sub-stats, instead of them being the same on every item of the same type. Upgrading gear no longer upgrades the substats on it! Pickups now also have different qualities, Common, Uncommon and Rare. Rare items are stronger and more interesting then Commons and Uncommons, but are limited to one per item, per run.
CONTROLLER SUPPORT
Full controller support! You should be able to play The Dark Realm on most of commonly used controllers!
BALANCING
Basically the entire game was rebalanced. Enemy patterns were adjusted, bosses were reworked, values were changed. Every class had their stats and abilities updated. Cooldowns of abilities were shortened in general.
VISUAL UPDATE
Almost everything, from the UI, through every area, to basically every enemy and boss in the game, has been visually updated.
NEW SOUNDTRACK
Every music track in the game has been refreshed!
BUGFIXES
Yes. (We have stopped counting after 500)
QOL
You can now hold the Roll button instead of having to press it every 14 microseconds. We also added some tips for new players. And like, a lot, LOT more.
We hope you'll enjoy the new update! See you in the Realm!