Update log
Full The Crust update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello engineers and tech entrepreneurs!
Extracted changes
- Gameplay
- Maps
- Store
We’re excited to announce that Update 3 is finally here!
Automate the loading of contracts and shipments, process slag, plant capsules on the FCC, and fully automate the buying and selling of resources. Build smelters and scale up production right at your outposts. Use the industrial kitchen and underground warehouse to optimize your production.
Update 3 Highlights
Drones 2.0
Improved drone movement
Improved ground map
New Smart Multi-Resource Warehouse
Automation of contracts, expeditions, and unit production
Ultra-High Priority System
Auto-Purchase
Delivery to the Flight Control Center
Priorities for living quarters
Transport Menu
Optimization
Industrial Kitchen
Slag Recycling
Underground Storage
New Outpost Module: Smelter
Story Campaign Continues
[dynamiclink href="https://store.steampowered.com/news/app/1465470/view/527622249087238917?l=english"]In our previous post, we shared details about Update 3, but over the past week we’ve added something else tasty:
Slag Recycling
We’ve added a new technology to the game—advanced chemical processing of slag—which allows you to extract valuable oxides or rare-earth minerals from large slag deposits using a regolith purifier, which itself gains a second life in later stages of the game.
To access slag processing recipes, you must research chemical processing technology in the engineering research tree.
New Outpost Module: The Smelter
We are expanding the functionality of outposts by developing the concept (spoiler) of trade and transport logistics on the global map. In this update, we are adding a smelter capable of processing oxides into primary resources: steel, titanium, silicon, and aluminum. This already allows for the creation of more specialized outposts and the establishment of automated delivery routes for finished resources to the main base.
Underground Storage
This new storage module can hold a large quantity of a single resource type by extending part of the structure underground and making maximum use of vertical space. [dynamiclink href="https://store.steampowered.com/app/1465470/The_Crust/"]
Full Changelog
Added
Increased the available building area on the surface map.
Added a construction grid that highlights areas unavailable for building.
Improved drone movement on the surface: drones now have more space to navigate and move properly following the surface.
- Drones 2.0improved drone task distribution and how they handle priorities. Most drones will focus on high-priority and super-priority tasks, while the remaining 20–40% are distributed among lower-priority tasks.
Hauler drones now prioritize heavier loads containing 5 or more resources.
- CosmeticIntroduced the Super-Priority systema fourth priority level that temporarily boosts selected modules to the highest priority for a set time.
Added priority settings for living quarters in priority mode.
Added a resource counter required for room construction (accessible by clicking on the room hologram).
Multi-Storage 2.0: you can now select specific resources to store and distribute the total capacity of the multi-resource storage between them in any ratio.
Added research for Multi-Storage that enables automatic resource supply for contracts and expeditions. Once connected to certain modules, it will automatically open outputs and provide the exact amount of resources required.
Added deep chemical slag processing technology, allowing slag to be recycled into oxides or rare-earth minerals.
Added an overflow button for conveyor inputs and outputs, allowing resources to bypass storage.
Capsules can now land at the Flight Control Center and Landing Platform.
Added auto-purchase in the Flight Control Center.
Added a Transport menu with a full list of the player's vehicles and detailed information.
Added an Industrial Kitchen that automates food production using conveyors.
- Continued storylinethe "New Horizons" quest, introducing building and scaling outpost, and gas extraction.
Added the "Mutually Beneficial Cooperation" quest, introducing one of the factions (previously unavailable
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