The Crust
Steam News 14 March 20262mo ago

The Crust Update 3 Public Beta is Now Live!

Hello, engineers and tech entrepreneurs! We’re excited to open the beta test for the upcoming update “Update 3”! You can already try it out, but first let us introduce some of the new features coming in the update - we’…

Update log

Full The Crust update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, engineers and tech entrepreneurs!

Extracted changes

1 fix4 additions3 changes1 removal
  • Compatibility
  • Server
  • Maps
  • Gameplay
addedWe’re excited to open the beta test for the upcoming update “Update 3”! You can already try it out, but first let us introduce some of the new features coming in the update - we’re sure some of them will catch your eye!
changedBeta AccessWe'd love to hear your feedback and suggestions on Steamcomunity or our Discord server .
changedBeta AccessGET ACCESS
changedYour feedback fuels usTell us what you think! We read every suggestion and discuss them daily on our Discord server and Idea Board . Help us shape The Crust together.
addedUpdated surface mapThe surface map of your base has been upgraded - there is now more space to build! We’ve also started working on new lunar maps that will be available with the 1.0 release.
addedUpdated surface mapTo make construction more intuitive, we’ve also added a grid so you can see exactly where modules can be placed.

We’re excited to open the beta test for the upcoming update “Update 3”! You can already try it out, but first let us introduce some of the new features coming in the update - we’re sure some of them will catch your eye!

Beta Access

How Do I Take Part in the Public Beta?
Every player who owns The Crust has the opportunity to download the new Public Beta version Update 3.To join: go to Steam → game properties → beta versions → "beta - Update 3 Beta 0.99.75+".

We'd love to hear your feedback and suggestions on Steamcomunity or our Discord server.

GET ACCESS

Your feedback fuels us

Tell us what you think! We read every suggestion and discuss them daily on our Discord server and Idea Board. Help us shape The Crust together.

Updated surface map

The surface map of your base has been upgraded - there is now more space to build! We’ve also started working on new lunar maps that will be available with the 1.0 release.

To make construction more intuitive, we’ve also added a grid so you can see exactly where modules can be placed.

Improved drone movement

Along with the improvements to the surface map, we’ve also refined drone movement. They now have more space to move freely, which should help prevent them from getting stuck. We’ve also fixed a visual bug where drones would sometimes move through terrain instead of properly following the surface.

Thanks to the increased movement space, drones no longer need to go around the large hill on the lunar surface - they can now pass through the narrow pass between the two larger hills.

Drones 2.0

Speaking of drones: we’ve redesigned their task distribution system and how they handle priorities. Drones now distribute tasks more evenly: most of them focus on high-priority and (spoiler) super-priority tasks. The remaining 20–40% are assigned to other, lower-priority tasks to cover the rest of your base’s needs, including repairs, dismantling, and construction.

In addition, hauler drones will now consistently prioritize heavier loads containing 5 or more resources.

Smart Multi-Resource Storage, contracts automation

Multi-Resource Storage gets a long-awaited feature many players have been asking for: automatic filling of contracts and expeditions!

A new research unlocks the ability to connect it to the Flight Control Center, Expedition Center, Railgun, Large and Small Vehicle Assembly Facilities, or the Launch Station. Once connected, the Multi-Resource Storage will automatically open its outputs and dispense the exact amount of resources required for a contract or expedition, then close again (automatically, of course).

Long live full automation!

Super-priority system

Super-priority is the fourth priority level that temporarily boosts selected modules to the highest priority for a set time (1 click = 1 game day). Only repairs and dismantling outrank it.

Need to quickly load resources for a contract or feed starving colonists? Just set super-priority for the relevant modules - for example, for 5 days - and focus on other things, like scaling up your production!

Priority setting for living quarters

Previously, players couldn’t set priorities for living quarters, which sometimes made building them difficult. That changes now - you can finally manage them! Just enter Priority mode and adjust the priority for the entire room. And yes, you can set super-priority too!

Delivery to the Flight Control Center

Another handy feature we announced earlier but that didn’t make it into the previous update is the ability

Source

Steam News / 14 March 2026

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