Full notes
Full The Crimson Lyre update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Fixes
- Performance
- Compatibility
The Crimson Lyre changes
# June Update Patch Notes!
Hello everyone! Please take a moment to read over the patch notes. Because of unforeseen events the release of my game was missing some of the work I did in late April and May. I have added that and more. Plus, with some of the early feedback I have made changes and fixed some bugs.
## New Content:
Updated the intro area so It is now more instructive and better lit
Most of the voice over is now in the game
Some small level tweaks
First pass of the localization started. TEXT ONLY
## Bug Fixes:
Saving and Loading – there was a bug when loading enemies that caused crashing that has been fixed. This should not affect prior save files, but to be safe start a new file. If it continues, please notify me
Some enemy’s names and descriptions were pulling incorrectly from a table of values. This should be fixed
Some saving and level transition Optimizations
## Looking Ahead:
I am going to upgrade the engine soon, as it is a requirement for some of the games online presence. I have done it on a separate machine, This may cause new problems but I will be on top of it!
Further optimizing the game. There are 2 things I would like to address. One is some machines have occasional hitches due to loading music. The other is I am very aware of the large lag spikes between levels and working on it. I have already cut this problem down significantly.
More Content!! There are some areas of the game that are more unfinished than others, I am focusing on those most for now. Mostly endgame stuff and will work backwards.
Controller Support is a big maybe at this point, but I will start some initial tests in the next couple of months
Thanks @everyone!
**-Fleece**
Source
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