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Steam News5 December 20257mo ago

Holiday Update

Holiday Update Patch Notes! Hey everyone! As we approach the end of 2025 let me start by giving thanks to all of you that have played my game.

In this update4

Full notes

Full The Crimson Lyre update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions1 change0 removals
  • Balance
  • Events
  • Gameplay
  • Fixes
addedHoliday Update Patch Notes!This month I finished the Lich quest logic, although I might add more lore at different parts of the game for context. I also started a quest that alludes to a secret involving the rubedo achievement - More on that next month. I made some changes to the combat that will I hope make it more engaging. More combat updates would likely involve enemy AI, so that might be difficult. One major change is the addition of a combat health bar for when fights get up close and personal. Detail below:
addedNew Content:A Christmas celebration in the hub world that will last until the New Year update A note about the Halloween and Christmas events. I don’t know if I will do any more of these moving forward. Each of these took maybe an hour to put together and I did it on a whim. In a future update I will make them accessible based on your PC's clock.
addedNew Content:Lich Fight secret side quest added
addedNew Content:If fighting an enemy and health bar is offscreen, a “combat” health bar is added
addedNew Content:Dash added to swords and axes
addedNew Content:Camera shake added to enemy hits

The Crimson Lyre changes

addedThis month I finished the Lich quest logic, although I might add more lore at different parts of the game for context. I also started a quest that alludes to a secret involving the rubedo achievement - More on that next month. I made some changes to the combat that will I hope make it more engaging. More combat updates would likely involve enemy AI, so that might be difficult. One major change is the addition of a combat health bar for when fights get up close and personal. Detail below:
addedA Christmas celebration in the hub world that will last until the New Year update A note about the Halloween and Christmas events. I don’t know if I will do any more of these moving forward. Each of these took maybe an hour to put together and I did it on a whim. In a future update I will make them accessible based on your PC's clock.
addedLich Fight secret side quest added
addedIf fighting an enemy and health bar is offscreen, a “combat” health bar is added
addedDash added to swords and axes

Holiday Update Patch Notes!

Hey everyone! As we approach the end of 2025 let me start by giving thanks to all of you that have played my game. Making a game as a solo developer is hard but worth it… My plan is to continue making games until the wheels fall off and having a community to share them with is a privilege I cherish. Also, this marks the 6 months mark of Early Access for The Crimson Lyre and halfway to 1.0.

This month I finished the Lich quest logic, although I might add more lore at different parts of the game for context. I also started a quest that alludes to a secret involving the rubedo achievement - More on that next month. I made some changes to the combat that will I hope make it more engaging. More combat updates would likely involve enemy AI, so that might be difficult. One major change is the addition of a combat health bar for when fights get up close and personal. Detail below:

New Content:

  • Quest that starts with freeing someone! (Rubedo)

  • A Christmas celebration in the hub world that will last until the New Year update

    • A note about the Halloween and Christmas events. I don’t know if I will do any more of these moving forward. Each of these took maybe an hour to put together and I did it on a whim. In a future update I will make them accessible based on your PC's clock.

  • Lich Fight secret side quest added

  • Combat updates (Work in Progress):

  • If fighting an enemy and health bar is offscreen, a “combat” health bar is added

  • Dash added to swords and axes

  • Camera shake added to enemy hits

Bug Fixes:

  • FOV fixed for legacy players

Looking Ahead:

  • Combat

    • AI review

    • Blocking review

    • Enemy damaged animations

    • Balancing

  • More ways to take out the lava golem

  • Fixing game over screen so you can’t access menu

  • More armor weapons and loot balancing

Thanks!

-Fleece

Source

Steam News / 5 December 2025

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