Full notes
Full The Corpsmen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Primarily an update focused on card and upgrade tweaks. Mainly with an eye towards balancing, as well those upgrade combinations that break the game a little too much.
We're also sharing a Google Sheets in the Discord with some raw data on Cards/Upgrades, for the curious and/or for any wiki efforts. You can come check that out and join the community over on the Discord!
Best Regards,
Multicell Games Team.
[expand type="details" expanded="false"] [Features]
[Balancing] - Buffed Peck's base Vulnerable 1->2 - Reduced Bloody's cost 2->1 - Debuffed one of Seeing Red's AP upgrades - Slight rework of Wimp's upgrades - Slight rework of Frenzy's upgrades - Added missing Daring Ascent's Fly upgrade - Added Adrenaline's missing convert upgrade - Added Antivenom's missing trigger down upgrade - Added Riding the Current's missing Add Card upgrades - Fixed Tantrum clone upgrade going to Hand instead of Grave, allowing for infinite chaining
[Token/Card Bugs] - Fixed Air Support's basic upgrade not applying - Fixed Surprise Attack's convert upgrade not changing the card text unless it was the first upgrade
[Bug Fixes] - Fixed Tier Up pages not showing for Tier 2 unlocks most of the time - Potential fix for Tier Up page showing up blank when no tiers are being unlocked
[Minor Audiovisual] - Scaled Razorback's Open Mind token reflavoured as Panic token
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Source
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