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Steam News11 November 20169y ago

Feature Test Branch Release - New Game Mode (BOMB)

For instructions on how to get over to the feature test branch follow the directions here . Don't forget to restart your steam client because sometimes it doesn't pick up the latest release of a game. Hey Everyone!

Full notes

Full The Concourse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions1 change0 removals
  • Server
  • Gameplay
  • Fixes
addedFor instructions on how to get over to the feature test branch follow the directions here . Don't forget to restart your steam client because sometimes it doesn't pick up the latest release of a game. Hey Everyone! Things have been REALLY exciting lately as The Concourse is starting to gain popularity! We have a brand new game mode that will certainly grant quite a few laughs and screams. We call it, "Bomb Mode". (SUPER original no?) One person has a rather large bomb above their head, they have to get rid of it ( Use Repel to give it to someone else ) before the timer counts down to zero. Everyone else can attack each other at will and use whatever they have at their disposal. Please note: If you attack the bomb holder you will simply FEED them energy! Fear not, for you CAN Repel the bomb holder in an effort to stay alive! Good luck and enjoy! Please remember that you can now play LOCAL SPLIT-SCREEN multiplayer if you have controllers for it. ( Meaning you have to have 2 controllers to play 2-player splitscreen, 3 for 3 players, etc) Instead of just pressing "Ready" when your game starts like normal, just press F6 to split the screen once, then again to split it further. Finally, I want to say that we are going to clean things up a bit and work on some things that need addressing (Bots for example) in the coming weeks. If we don't see you before then, please have a happy and safe holiday! :D
addedGameplayAdded Bomb Game mode ( Hot Potato in essence but with a Concourse twist )
changedGameplayChanged Malfunction to Post Process effect that screws up the affected player's screen
fixedCodeFixed bug in Splitscreen Multiplayer where falling off would not restore the player to the correct tile (No Walls modifier)
fixedCodeFixed Near Sighted modifier in Splitscreen Multiplayer where the obstacles would only appear to player 1. It now works properly.
addedVisualAdded Post Process effects for Drift and Malfunction

The Concourse changes

addedFor instructions on how to get over to the feature test branch follow the directions here . Don't forget to restart your steam client because sometimes it doesn't pick up the latest release of a game. Hey Everyone! Things have been REALLY exciting lately as The Concourse is starting to gain popularity! We have a brand new game mode that will certainly grant quite a few laughs and screams. We call it, "Bomb Mode". (SUPER original no?) One person has a rather large bomb above their head, they have to get rid of it ( Use Repel to give it to someone else ) before the timer counts down to zero. Everyone else can attack each other at will and use whatever they have at their disposal. Please note: If you attack the bomb holder you will simply FEED them energy! Fear not, for you CAN Repel the bomb holder in an effort to stay alive! Good luck and enjoy! Please remember that you can now play LOCAL SPLIT-SCREEN multiplayer if you have controllers for it. ( Meaning you have to have 2 controllers to play 2-player splitscreen, 3 for 3 players, etc) Instead of just pressing "Ready" when your game starts like normal, just press F6 to split the screen once, then again to split it further. Finally, I want to say that we are going to clean things up a bit and work on some things that need addressing (Bots for example) in the coming weeks. If we don't see you before then, please have a happy and safe holiday! :D
addedAdded Bomb Game mode ( Hot Potato in essence but with a Concourse twist )
changedChanged Malfunction to Post Process effect that screws up the affected player's screen
fixedFixed bug in Splitscreen Multiplayer where falling off would not restore the player to the correct tile (No Walls modifier)
fixedFixed Near Sighted modifier in Splitscreen Multiplayer where the obstacles would only appear to player 1. It now works properly.

For instructions on how to get over to the feature test branch follow the directions here . Don't forget to restart your steam client because sometimes it doesn't pick up the latest release of a game. Hey Everyone! Things have been REALLY exciting lately as The Concourse is starting to gain popularity! We have a brand new game mode that will certainly grant quite a few laughs and screams. We call it, "Bomb Mode". (SUPER original no?) One person has a rather large bomb above their head, they have to get rid of it ( Use Repel to give it to someone else ) before the timer counts down to zero. Everyone else can attack each other at will and use whatever they have at their disposal. Please note: If you attack the bomb holder you will simply FEED them energy! Fear not, for you CAN Repel the bomb holder in an effort to stay alive! Good luck and enjoy! Please remember that you can now play LOCAL SPLIT-SCREEN multiplayer if you have controllers for it. ( Meaning you have to have 2 controllers to play 2-player splitscreen, 3 for 3 players, etc) Instead of just pressing "Ready" when your game starts like normal, just press F6 to split the screen once, then again to split it further. Finally, I want to say that we are going to clean things up a bit and work on some things that need addressing (Bots for example) in the coming weeks. If we don't see you before then, please have a happy and safe holiday! :D

Gameplay

  • Added Bomb Game mode ( Hot Potato in essence but with a Concourse twist )

  • Changed Malfunction to Post Process effect that screws up the affected player's screen

Code

  • Fixed bug in Splitscreen Multiplayer where falling off would not restore the player to the correct tile (No Walls modifier)

  • Fixed Near Sighted modifier in Splitscreen Multiplayer where the obstacles would only appear to player 1. It now works properly.

Visual

  • Added Post Process effects for Drift and Malfunction

  • Added Particle burst when each player finishes a race

Source

Steam News / 11 November 2016

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