Full notes
Full The Concourse update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone! First off, thanks for all the support. We're sorry we haven't released an update recently but we have both been super busy with our personal and professional lives. That being said we are super excited to finally bring local multiplayer to our game. Not only can you play against people locally but you can join other servers as well. Don't forget that this is in the Feature Test Branch where we do testing before moving it over to the full release branch. For instructions on how to get over to the feature test branch follow the directions here . Don't forget to restart your steam client because sometimes it doesn't pick up the latest release of a game. Also, we are going to be at Orlando iX this weekend. We have a booth so stop by and play our game, you might just get a surprise ;). Lastly, we are celebrating by discounting are game by 25% this weekend so if you haven't picked it up or your friend hasn't picked it up, now is the time!
What changed
- Server
- Gameplay
- UI and audio
- Fixes
- Maps
Gameplay
Added support for local multiplayer (press f6 to add players locally up to 4 players, make sure you have the same amount of controllers as players e.g. if there are 2 players locally make sure to have 2 controllers, we have only tested with xbox controllers)
Only allowed to select from 3 modifiers
Modifier permanent slip - doesn't affect jump height, not as slippery
Modifier spawn random attacks - random attacks will appear on the level
Added tooltips to modifiers
Added icons for each modifier to the upper right corner
Code
Fixed bug where ready button got out of sync
Fixed issue where dropped attacks have trails and a particle system
Fixed issue where players joining greed CTF couldn't ready up
Fixed issue where Danger still shows on tiles after a round
Visual
Added bubble around player after they fall off the level
Redid maps to have better lighting
Changed look and feel of obstacles to increase framerate
Started to experiment with different player models for future customization
Source
Changelog.gg summarizes and formats this update. How we read updates.
