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Steam News25 May 20215y ago

UPDATE #2

A little more to explore... I've opened up a little more of the first level to allow running to the towers and explore a little more of that side of the map.

In this update3

Full notes

Full The Companion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition4 changes0 removals
  • Maps
  • Gameplay
  • Fixes
  • Events
changedA little more to explore...I've opened up a little more of the first level to allow running to the towers and explore a little more of that side of the map.
addedA little more to explore...Because it's the first thing everyone seems to want to do, you can now visit two of the Towers in the first level :)
fixedBugs and Misc. changes...Fixed a Vision in Act 3 that would always inexplicably fail and then require doing a 2nd time to Succeed.
fixedBugs and Misc. changes...Fixed a possible bug with final vision in Act 5
changedBugs and Misc. changes...Dialogue Volume has been adjusted a little lower across the board.
changedBugs and Misc. changes...Attempted to fix a possible bug in the Game's Finale event where a trigger sometimes wouldn't activate.

The Companion changes

changedI've opened up a little more of the first level to allow running to the towers and explore a little more of that side of the map.
addedBecause it's the first thing everyone seems to want to do, you can now visit two of the Towers in the first level :)
fixedFixed a Vision in Act 3 that would always inexplicably fail and then require doing a 2nd time to Succeed.
fixedFixed a possible bug with final vision in Act 5
changedDialogue Volume has been adjusted a little lower across the board.

A little more to explore...

I've opened up a little more of the first level to allow running to the towers and explore a little more of that side of the map.

  • Because it's the first thing everyone seems to want to do, you can now visit two of the Towers in the first level :)

For achievement hunters...

Revisiting a level should be relaxing and free to play at your leisure. This change allows you to experience any part of the level again without needing to grind out every artifact and vision. It also helps a couple achievements if you missed them the first time through. (Does not help with the 90 Runes achievement).

  • When Revisiting a level, all Visions will be unmasked and unlocked.

Bugs and Misc. changes...

This update focuses mainly on very annoying bugs. Many of these could cause great confusion or frustration when encountered. I hope these fixes prove to have eliminated them for good.

  • Fixed a Vision in Act 3 that would always inexplicably fail and then require doing a 2nd time to Succeed.

  • Fixed a possible bug with final vision in Act 5

  • Dialogue Volume has been adjusted a little lower across the board.

  • Music that emits from an Activated Vision can be heard from further away (over twice the distance).

  • Attempted to fix a possible bug in the Game's Finale event where a trigger sometimes wouldn't activate.

  • Corporeal ground indicator at finale event in Prologue Part 2 has been made larger and more obvious.

  • Fixed a Bug at the start of the game where if the Essence Help Window came up before the Input Help window, it would prevent you from dismissing the help box entirely and would force you to reload the game.

  • Fixed some floating objects in Act 4

  • Attempted a fix where sometimes the game forgets you Completed it and you lose access to Revisiting all levels.

  • Fixed a Bug with the "creature" Visions in Acts 3 & 5. The Pillar of Light could disappear and then require exiting and loading back into the saved game to see them again.

Source

Steam News / 25 May 2021

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