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Steam News9 May 20242y ago

V1.8.0.19 & Multiplayer News

Multiplayer Beta Week Firstly, huge apologies, I've had to push back the release of multiplayer for a week to May 16, sorry to everyone looking forward to it.

In this update9

Full notes

Full The Colonists update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

26 fixes6 additions5 changes0 removals
  • Compatibility
  • Maps
  • Gameplay
  • Fixes
  • Events
  • UI and audio
addedMultiplayer Beta WeekFirstly, huge apologies, I've had to push back the release of multiplayer for a week to May 16, sorry to everyone looking forward to it. The good news though is that one of the reasons is the new multiplayer features being added which I think make both Co-op and PvP modes a bunch more fun and they just need a little bit more testing and refinement. Here's a quick overview:
addedCo-op CampaignGrab a friend and play a short new campaign which includes both economic and military maps. Use the new Shared Storage Yard building to share resources and work together to achieve the mission goals. Compete on the leaderboards for the best shared colony strategies.
addedPoint GamesA new mode where points are gained for capturing runestones within your territory. Capture large runestones to double your points!
addedPublic Beta WeekYou can now playtest all these features on the new multiplayer beta on the development branch on Steam. All feedback is appreciated!
fixedV1.8.0.19Fixed instance where bridge connection could be broken by placing a building between first tile of bridge and entrance of another building
fixedV1.8.0.19Fixed floating watchtowers sometimes not unloading all construction resources when a boat docks

The Colonists changes

addedFirstly, huge apologies, I've had to push back the release of multiplayer for a week to May 16, sorry to everyone looking forward to it. The good news though is that one of the reasons is the new multiplayer features being added which I think make both Co-op and PvP modes a bunch more fun and they just need a little bit more testing and refinement. Here's a quick overview:
addedGrab a friend and play a short new campaign which includes both economic and military maps. Use the new Shared Storage Yard building to share resources and work together to achieve the mission goals. Compete on the leaderboards for the best shared colony strategies.
addedA new mode where points are gained for capturing runestones within your territory. Capture large runestones to double your points!
addedYou can now playtest all these features on the new multiplayer beta on the development branch on Steam. All feedback is appreciated!
fixedFixed instance where bridge connection could be broken by placing a building between first tile of bridge and entrance of another building

Multiplayer Beta Week

Firstly, huge apologies, I've had to push back the release of multiplayer for a week to May 16, sorry to everyone looking forward to it. The good news though is that one of the reasons is the new multiplayer features being added which I think make both Co-op and PvP modes a bunch more fun and they just need a little bit more testing and refinement. Here's a quick overview:

Co-op Campaign

Grab a friend and play a short new campaign which includes both economic and military maps. Use the new Shared Storage Yard building to share resources and work together to achieve the mission goals. Compete on the leaderboards for the best shared colony strategies.

Time Limited Games

If you want to play a definitively shorter game or a longer game then set a in-game time limit and see who comes out on top by the end, with the winner having made either the most money or the points from...

Point Games

A new mode where points are gained for capturing runestones within your territory. Capture large runestones to double your points!

Public Beta Week

You can now playtest all these features on the new multiplayer beta on the development branch on Steam. All feedback is appreciated!

Patch Notes

V1.8.0.19

  • Fixed instance where bridge connection could be broken by placing a building between first tile of bridge and entrance of another building

  • Fixed floating watchtowers sometimes not unloading all construction resources when a boat docks

  • Fixed floating watchtower territory overlay graphics being a tile off sometimes

V1.8.0.18

  • Fixed display issue on DLC panel if all scenarios have been completed

  • Fixed colour unlock showing in game complete panel for main campaign missions

V1.8.0.17

  • Fixed potential display issue on DLC panel if all economic scenarios had been completed

  • Fixed it not showing your rank on the game complete screen after completing a campaign or DLC mission

  • Tweaked wheat farm numbers so that three fields are significantly more productive than two fields

  • DLC Mission 4 changes - tweaked end section with more rocks

V1.8.0.15

  • Fixed no audio on Linux

  • Fixed well animation

  • Fixed medals not showing on mission panel inside DLC games

  • Fixed issue of frontiers possibly not loading due to SSL certificate issue

V1.8.0.14

  • May Frontier

  • Fixed fish not appearing on random maps

  • Fixed challenge win screen showing bandaged bot

  • Fixed road and paths being able to placed underneath elevated track when there isn't room

  • Fixed bridge connection potentially breaking when removing adjacent building

  • Fixed rail bridges being allowed to be placed too low over roads, potentially causing printed bot routing issues

  • Fixed money graphs and income rates not working for random map games

  • Fixed bug with fishing spot if a queueing fishing boat was redirected by a change in priority locations

  • Fixed edge case where a resource would incorrectly by assigned to an expedition collection at Harbour B via a direct boat route from Harbour A and Harbour A had a storage only export rule for that resource

  • Fixed issue with very steep roads causing an issue with carrybots

  • Fixed walls being visible outside fog of war

  • Fixed numbers on input section of production graph for bridge construction yards

  • Fixed being able to select construction yard which is already assigned

  • Fixed clicking on assigned construction yard in bridge UI not jumping to location

  • Fixed clicking on assigned bridge in construction yard UI not jumping to location

  • Fixed tooltip incorrectly showing on elevated track sections

  • Performance improvement with large colonies with lots of full storage yards

  • DLC Mission 1 changes - moved crashed colony ship location so it's not so far away

  • DLC Mission 2 changes - added a little extra stone to starting island

  • DLC Mission 3 changes - tweaked small island shape and access

  • DLC Mission 4 changes - added more coastal rocks to end area, changed gold medal time

Source

Steam News / 9 May 2024

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