In this update15
Full notes
Full The Collar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
- Performance
The Collar changes
Update 1
I am very excited to bring you Update 1 or v2.0.0 of The Collar. I have worked hard to make sure I deliver a quality game that keeps pushing this experience further each time. I hope everyone enjoys all the additions, new areas to find surprises, new ways to eliminate other players, and some bug fixes sprinkled in. My roadmap is big and long and this is the start of a long journey. I will keep bringing even more laughter and fun to you and your foes! Hope to see you in an experiment!
~The Collar is bigger and better.
New Features
Players
Allow free look when long interacting, healing bleeds, and being trapped
Players can now randomly fall on slippery surfaces like ice and polished floors
Added a squeaky floor sound when running on the freshly polished floors that are slippery
Updated slippery surfaces friction to feel more real
Fixed squeaky floor sound effect to be more realistic
Players can now be knocked down when being hit hard enough in the head, in the body with certain weapons, and weapon sweeps to the legs
Players who perform a knock down hit use more stamina and as a player is getting up they will take less damage
Players have red blood and Bots have black blood
Characters handle different color blood on player splatter
Weapons handle different color blood on weapon splatter
Fixed an issue with the blood color not changing for characters and their blood splatters across all players
Weapons
New Weapon: Energy Drink and a Drink Machine for vending The energy drink machines will allow players to vend an energy drink. Each energy drink machine can dispense a limited number of energy drinks. This energy drink is a useful weapon that hits very hard. The energy drink has a limited number of hits before it will explode so be careful throwing and swinging it around. The energy drink machines can be found on The Parking Garage and The Train Station.
Added new achievements for the new weapons
Added new stats for the the new weapons
Branches and energy drinks are both breakable weapons and are limited use
Environment Weapons
Each environment weapon has different properties and cause damage in different ways. The damage is very hurtful to any player who gets caught in the damage wake from low stamina, the inability to run, slow limping, and even bleeding. These can be very immobilizing so be careful or be very clever in their use as some are one time use and others can be used multiple times. When close, these will glow white so players know they are able to interact with them.
The Bear Trap The bear trap has multiple states, unset, set, trapped, and back to unset. Setting a trap is as easy as finding one, and setting it. Once any player, that includes the player who set the trap, hits a set trap, they will be trapped until they release themselves. They will be bleeding and the players body will have difficulty moving. Both of which will need to be remedied. Once a trap is released, after a random amount of time, it can be reset for the next the victim. Set bear traps can be sprung with any weapon thrown at it. The bear traps are randomly scattered on The Winter Forest.
The Fire Extinguisher Fire extinguishers can be hit with a axe, baseball bat, or crowbar causing the tank to rupture. This will cause a dangerously cold gas to be released very rapidly into the surrounding air causing frost bite on players skin and in their lungs. It will take time for the players lungs to recover. The fire extinguishers can be found on The Parking Garage and The Warehouse.
The Gas Tank & The Radioactive Oxygen Tank These tanks have a loose release valve and hitting them or throwing something hard at them will cause the valve to break. Once broken the tank will release a noxious gas into the air around them for a time. It is very difficult to breath causing coughing and damage to the lungs. It will take time for the players lungs to recover. The gas tanks can be found on The Abandoned Factory. The radioactive oxygen tanks can be found on The Waste Pit.
The Generator and Electrified Metal The generators have a sensitive safety fuse which can be tripped very easily with something thrown at them. Once they are tripped, all the lights turn off and most metal gets an electric arc that causes it to be electrified. The hum of electric current will be heard whilst it is dangerous and will cause a nasty electric shock and burn if touched. If electrocuted it takes time for the players body to recover. After the safety fuse resets, it will take time for the lights to come back on and for the safety fuse to be able to be disrupted again. The generators can be found on The Industrial Park.
Added white glow on environment weapons within a radius so players know they can interact with them
Added stamina and movement disabilities when hurt by environment weapons
World
CFT will now be randomly positioned on the level at the start of each level
Fixed an issue with the CFT not be positioned correctly for all players after random placing it at the start of a level
Updates
Players
Updated collar lighting brightness down by 120% to not have over-glow and bloom blowout across all levels
Updated weapon swing speed to be 25% faster when stamina is above 25%
Updated vocal sound when you slip and fall
Updated crouching to happen much quicker
Updated long interaction to happen more quickly now
Updated to make player face interactable item before using it
Updated weapon throwing to make it more accurate
World
Updated destructible system for performance and future expansions
Updated destruction system to give player damage, but also allow different types of damage inflicted upon the destructible item
Updated environment triggers to be able to move after playing
Updated the metal gates to be consistent across each level
Updated the CFT to have more options for future expansions
Updated skies for more natural star shine when sun is setting or rising
Audio
Updated the number of audio channels from 32 to 64
UI
Updated message after clicking the "Back to waiting room" button so it is not just hanging there before the load starts
Updated Overall stats layout and look
Updated How To Play overall
Updated How To Play on environment weapons to be more clear
Updated map images with the new map light builds
Updated translations
Updated credits including the timing on the initial scroll
Updated default input to be set to mouse and keyboard
Updated Beta games so the stats do overwrite the release stats
Updated Beta games so no achievements get calculated
Bug Fixes
Players
Fixed an issue that played animation when player could not move
Fixed an issue that allowed players to crouch, jump, or attack whilst doing other actions
Fixed an issue with the turn animation making it smoother and less stuttery
Fixed an issue with long interaction from getting stuck with a quick on/off action
Fixed an issue causing the last attacker to not get the kill if player dies from falling or bleeding
Fixed an issue when everyone dies, regardless of how, stats are given and reported correctly
Fixed an issue with collisions not being consistent across all players
Fixed an issue where players would keep taking damage after the round was over
Weapons
Fixed an issue with the weapon highlight colors if highlighted when collar changes
Fixed an issue with the broken branch 3 not having physics on
Fixed an issue with the color variation on the weapons for moss as it had blue set to 1 instead of 0
Fixed an issue that was destroying the projectiles early
Fixed an issue when a breakable weapon breaks that would not drop broken weapon
Environment Weapons
Fixed energy drink texture
Fixed drink machine size
Fixed an issue with the electric collisions
Fixed an issue with the textures on the fire extinguisher
World
Fixed an issue with the environment trigger not being consistent for all players
Fixed an issue with the environment trigger not playing audio for all players
Fixed an issue with the environment trigger audio and particles not looping correctly
Fixed an issue that right after a player activates the CFT, if you kill the player that activated it, the CFT fails to fire
Fixed an issue with the CFT panels not activating
Fixed an issue with the CFT causing the tips to show for everyone
Fixed an issue with the CFT playing audio on the wrong channel
Fixed an issue with the destruction system spawning particle debris and playing sounds correctly for all players
Fixed an issue with non-blocking destructible items stopping sliding
UI
Fixed an issue not allowing ESC to work on the lobby menu
Fixed an issue with the Pirate translations
Fixed an issue causing the interaction text from showing the correct key or keypad prompt
Fixed an issue with the name for branch was still Stick after it was switched to Branch
Fixed an issue that was not counting the top kills correctly
Fixed an issue where players dying from falling or escaping would cause status to be recorded as a survival
Fixed an issue causing the round stats to report death by melee even when still alive
Fixed an issue with overall results UI and made it more clear
Fixed an issue with the Round stats UI
Fixed an issue with padding on the UI stats
Fixed an issue with the save game file
Bots
New Features
Bots now evade attacks better which includes dodging and crouching (self-learned skilled)
Bots now climb on any climbable (self-learned skilled)
Updates
Updated melee attack range
Updated bots when running away so they are not quite so dumb
Removed bots climbing links as they are no longer needed
Bug Fixes
Fixed an issue that would cause bots to not run away if hit too many times and thus failing to protect themselves
Fixed an issue with bots causing errors with no post processing materials
Maps
New Maps
The Cemetery The cold rain floods a somber place with its cool water and heart crackling thunder. The world around you is soaked with fear and loss. Each tomb represents one or more loses, standing above the ground for all to see. The cool breeze riddles through your wetness and sends a shiver up your spine…or perhaps it is just the dead. Find yourself weaving in and out of those lost before you in a maze of hide-n-seek. Careful though as you run and hide, there may be someone or something waiting for you. Do you find your way out? Or did you find your own tomb?
The Parking Garage The sun glimpses the edge of that moment of calm and serenity before the hustle and bustle fills the air of sound and smell of the city, the birds, and the people, starting to wake from their slumber. Protected by the solid walls of drab concrete and steel, sits the cars as the vessels for destinations from the journeys to come. As the cars sit waiting, you are not as lucky, as waiting may end your journey and there are levels of opportunity all around you. As you go up and down, each level provides a new opportunity. Does it end with you on top? Or do these walls park you in your final destination.
The Train Station The evening has descended onto the world. As the need to be able to take more of you to those far off places grows, a new station blossoms. Other operational stations rumble all around, as the darkness overtakes this one for the last time with the glow of its awaiting maiden voyage breaking through. Three trains prepared for the new adventures await in this uneasy calm. Three sleeping giants ready to burst into the world. Adventure is just the beginning for you, however, who have found this calm. And if not careful, you shall find a calm that lasts for eternity.
New Features
Added random locations for the CFT
Updates
Updated audio triggers
Updated metal gates
Updated weapons
Bug Fixes
Fixed an issue causing the particle systems to be included in localizations
Performance
Optimized memory usage on all maps
Optimized fps on all maps
Adjusted scene lighting to match across all maps
Adjusted bloom and cleaned up warnings
Simplified all shaders
Regenerated all shaders
Rebuilt all lighting
Regenerated navigation
The Abandoned Factory
New Features
Added environment weapon gas tanks
The Cemetery
Updates
Updated the volume for the environmental triggers
Updated rain particles
Updated materials with puddles
Bug Fixes
Fixed an issue with bad physics material on translucent material
Fixed an issue allowing players to climb onto the small fountain and get stuck
Fixed an issue causing the level to crash
The Industrial Park
New Features
Added environment weapon generators
Updates
Updated bat audio volume
Updated unused items, materials, and updated lights to be dynamically controlled
Updated destructible cardboard boxes
Bug Fixes
Fixed an issue with floating grass patches
Fixed an issue with missing fence posts
Fixed an issue with the fluorescent lighting glow material
Performance
Made foliage dynamic to improve lighting on instance static meshes
Improved overall performance on foliage
The Lost Ruins
Updates
Added more rock ruins to give more places to hide and fill out some empty areas
Bug Fixes
Fixed some incorrect placed trees
Performance
Optimized the waterfall
The Parking Garage
Updates
Updated car alarms to stay on if a player is close enough to it
Updated car alarms audio to be balanced
Updated the car alarms to only work when you hit or slide or climb on them
Updated cars to not be able to climb on cars except for truck beds
Updated car alarms to only go off for 15 seconds instead of 30
Updated parking barriers to have collision on the arm while moving down so it automatically goes back up
Updated bots to avoid the cars as much as possible
Bug Fixes
Fixed an issue with the car alarm attenuation
Fixed an issue with the truck bed car alarm trigger
Fixed an issue with the CFT clipping through the floors
Fixed an issue with the car alarms being consistent with all players
Fixed an issue with visible collisions on some meshes
Fixed an issue with mesh collisions
The Train Station
Updates
Updated squeaky floor audio
Updated collision on benches
Updated wet reflective shader
Bug Fixes
Fixed an issue with the lighting in the tunnel
Fixed an issue with bots getting stuck by the passenger gates
The Tropical Forest
Bug Fixes
Fixed an issue with the howler monkey audio and particles
Fixed an issue with a floating vine
Performance
Optimized the river
Optimized the waterfall
The Warehouse
New Features
Added environment weapon fire extinguishers
Bug Fixes
Fixed an issue with the plastic bottle shaders
Fixed an issue with the pushcarts
Fixed an issue with the fire extinguishers not being consistent for all players
Fixed an issue with bot navigation
Performance
Optimized the interactable physics objects on floor
The Waste Pit
New Features
Added environment weapon oxygen tanks
Performance
Optimized the puddles
The Winter Forest
New Features
Added environment weapon bear traps
Bug Fixes
Fixed an issue with the lighting on metal gate
Fixed an issue with the cabin windows not having the correct shader applied to them
Fixed an issue with the cabin door becoming desync'd when opening and closing
Fixed an issue with the cabin door showing interaction text even though players cannot interact with it
Performance
Optimized cabin windows
Optimized northern lights
Performance
Changed all metal gates to be static instead of movable
Fixed wrapping UVs on branch variation 2
Performance update on the collar color logic
Optimized weapons and projectiles
Optimized item physics when at rest
Optimized weapon icons
Optimized stats
Optimized all required plugins and removed more unused plugins reducing package size
Removed unused resources
Fixed all warnings including non-authoritive warnings
Optimizations to the C++ solution
Source
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