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Full The Chronicles: Wasteland Assault update
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Repeated intro
Hello all!
What changed
- Gameplay
- Maps
- UI and audio
It’s been a hot minute, but for good reason. There’s quite a lot of things to get through right now so I’m not going to waste any time and will go through the changes this new build has. Afterwards I’ll be highlighting what the team and I are going to be up to in the next coming weeks.
First off, the map overhaul.
This map still uses the same landscape and locations as the previous world. If you’ve played this before, you should notice some… minor changes to the level. As I’ve mentioned before, the map that the game launched with was a good starting point, however I wasn’t satisfied with the aesthetic of the world and it doesn’t reflect well in my books. If you were to play this game and read the novels, you would think that these are two completely different worlds. This build changes that by, well, making the map look like it’s gone though a whole century. However, I am going to cut this section short, because this isn’t going to be the final version of the world. In the coming months, there are going to be some serious changes to the game itself. I’ll explain more further down but I’ll quickly cover a cut feature that I don’t think many people knew of.
Top down mode.
This game has gone through several changes since we started this project around 2 years ago. The game was meant to be exclusively an isometric game, where the player survives wave after wave against Screamers, think of CoD: Zombies. Over time however, new ideas came, and soon enough, third person was implemented and with ever update, top down mode because more and more obsolete to a point where the mode was broken and unusable. With the way the game plays now, third person is much more suited as a default mode anyway. So we removed the top down mode and replaced the TAB button to switch shoulders of the character so you’ll have an easier time to look around corners.
But that’s pretty much it…
Besides a few minor fixes, this is how the game will be… for now Recently I have had a thought, something that’ll pretty much change TC:WA for good in a positive light. These past few months after releasing the game has taught me so much in how to handle building a game, showing it off to thousands of people and releasing it for the public to play. Besides a few harsh comments, this has been a huge learning curve for me and now I’m ready to take it up to the next gear. Doing this will take a bit of time, but after observing how everything turned out, the wait will surely be worth it. Let me walk you through what’s in the oven right now.
Character creation. I’ve grown up as someone who loves RPGs, you name it: The Elder Scrolls series, Mass Effect, Fallout and so many others. I’m actually doing a new playthrough of Mass Effect Legendary edition right now and the crucial component of such games always have one thing that I absolutely adore: character creation.
Nothing is better to me than seeing a reflection of myself in a virtual world where I’m the hero. I want this to be the case for TC:WA! What we’re doing right now is going to be quite literally a game changer. The team at TecShield are currently experimenting with a powerful new tool that will give the player endless freedom to how they want their character that is surviving the wasteland to look. Zaighamgram is doing a fantastic job making sure this implements into the game seamlessly. Not only will you be able to customize the way your character looks in the game, but you will also choose their background and their alignment to truly immerse you in this world. Right now, there is very little to show off right now. These next coming weeks will be focusing on adjusting everything to fit properly into the game itself. After this has been done however, there is going to be more!
Base building and world overhaul! The underground bunker was a good start in terms of giving the player a place in not having to worry about the dangers of the outside world. To me however, it wasn’t MY safezone, that’s what kind of gave me doubts after releasing the game, Other players will experience the same place that didn’t really allow them to say “this is my safezone” if that makes sense. You were really a guest in someone else’s bunker and after a while, you didn’t really feel like it was a place that you belong. This is what I’m striving to do now. Having a large landscape that the player can call their own and build their camp into a stronghold where they can be proud of what they’ve built. As I mentioned before, the world will change as well. One that will be custom made instead of a pre-built map that exists currently. That’s what I meant by this won’t be the final version to the world with this build. After the previous two modules are completed, a new map will be forged that will properly be optimized and made to cater to a mysterious wasteland, full of secrets and horrors.
In saying all of this, the current build (V:1.2.0) will be as is for a while now. Not that anyone is playing this game anyways, I’m pretty much typing this out as if I’m talking to myself. But if you’re someone who already owns the game and is reading this far out of curiosity; thank you, there’s going to be a lot of exciting new features that are going to be put in over the coming months. Even if there’s going to be a slow-down on game builds, I’ll still be updating everyone on how things are going ever few weeks/fortnights.
That is all for now, thank you for your support and for reading on.
-Mr. Ox Steam post image
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