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Steam News30 September 20259mo ago

TCCU News: New Update Coming 10/12/2025

Hi everyone, It's been a (long) while since I've posted on here but wanted to let you all know that the project isn't dead, but had to be put on hold for a time while I was trying to fix that game launch crash.

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Full The Chimera Chronicles: Usurper update

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What changed

1 fix0 additions1 change0 removals
  • Performance
changedIt's been a (long) while since I've posted on here but wanted to let you all know that the project isn't dead, but had to be put on hold for a time while I was trying to fix that game launch crash. Sorry that it too so long but to me, that was top priority and there was a lot going on in regards to family and work.
fixedThat being said, I had to remove the Dungeon Architect plugin because that was the root cause for that launch crash - among other issues. The silver lining is that the update for Tormin's Tomb is ready to go! However, I still want to test out a few things and get the combat (tab-targeting) fixed. I can safely say that build 0.51 will be ready on 10/12/2025. I had already included a quest-giving NPC to help push the player along and explore Merchants Path. Any further than that - which is really just Boshta castle itself will be a whole new undertaking that I'm not ready for right now. First things first is to get the performance up and see what I can polish up for smoother gameplay.

The Chimera Chronicles: Usurper changes

changedIt's been a (long) while since I've posted on here but wanted to let you all know that the project isn't dead, but had to be put on hold for a time while I was trying to fix that game launch crash. Sorry that it too so long but to me, that was top priority and there was a lot going on in regards to family and work.
fixedThat being said, I had to remove the Dungeon Architect plugin because that was the root cause for that launch crash - among other issues. The silver lining is that the update for Tormin's Tomb is ready to go! However, I still want to test out a few things and get the combat (tab-targeting) fixed. I can safely say that build 0.51 will be ready on 10/12/2025. I had already included a quest-giving NPC to help push the player along and explore Merchants Path. Any further than that - which is really just Boshta castle itself will be a whole new undertaking that I'm not ready for right now. First things first is to get the performance up and see what I can polish up for smoother gameplay.

Hi everyone,

It's been a (long) while since I've posted on here but wanted to let you all know that the project isn't dead, but had to be put on hold for a time while I was trying to fix that game launch crash. Sorry that it too so long but to me, that was top priority and there was a lot going on in regards to family and work.

That being said, I had to remove the Dungeon Architect plugin because that was the root cause for that launch crash - among other issues. The silver lining is that the update for Tormin's Tomb is ready to go! However, I still want to test out a few things and get the combat (tab-targeting) fixed. I can safely say that build 0.51 will be ready on 10/12/2025. I had already included a quest-giving NPC to help push the player along and explore Merchants Path. Any further than that - which is really just Boshta castle itself will be a whole new undertaking that I'm not ready for right now. First things first is to get the performance up and see what I can polish up for smoother gameplay.

Please feel free to contact me on here or on the Discord channel with feedback or questions.

Source

Steam News / 30 September 2025

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