HomeGamesUpdatesPricingMethodology
Steam News18 November 20178y ago

Patch Release 0.1.1 (No Gravity Cheat!)

A huge patch! And to make up for the delay of half a day, I've added in a little surprise!

Full notes

Full The Chemist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
addedA huge patch! And to make up for the delay of half a day, I've added in a little surprise! This patch includes fixes for all the bugs that have been reported so far as well as all the changes and additions that were requested. Thank you all once again for all your feedback, bug reports and ideas. Been one tiresome journey since our launch, sleep has been a rare commodity but it is all worth it to see people playing some The Chemist and enjoying themselves at the end of the day! Let's get to it:
changedChangelogBug Fixes: Changing resolution messes up mouse detection. After changing resolution, the "Keep" button does not actually save the resolution. Invert Mouse option was interting both X and Y axes. Musics get mixed up when game is saved&loaded with the lights closed. Packaged boxes would sometimes noclip through walls. Postbox starts to randomly eat up boxes and the corresponding contract goes to limbo. Rain particles tend to ignore the roof. If an event procs while pouring a flask, it keeps pouring afterwards. It'll now stop pouring once event screen is gone. Staircase collision is messy, makes for a jumpy ride. Trash throws your character up in the air. Trash container decides not to work after loading a game. White board becomes non-writeable after loading a game. Loading game refills stamina. Can quickload even without any quicksave resulting in a faulty game being loaded. Mixing machine ending beep was not controlled by any volume modifiers.
fixedChangelogChanges: Percentage text font size increased on monitors. Should help players with vision problems. Liquid flow speed while pouring is lowered. Should allow for more precision mixing. Resource colors are now fixed. Rain volume is lowered. Rain chance is lowered. Basement shady guy door knocking duration increased.
changedChangelogBonus: Alright alright, boring stuff is over. Type "bedsareburning_1" in the search bar of the resource monitor and go crazy. Be sure to save your game before! bedsareburning_0 turns it off. I will be keeping the previous version in the beta branch in case this somehow breaks the game for someone. And lastly, allow me to quote myself:

The Chemist changes

addedA huge patch! And to make up for the delay of half a day, I've added in a little surprise! This patch includes fixes for all the bugs that have been reported so far as well as all the changes and additions that were requested. Thank you all once again for all your feedback, bug reports and ideas. Been one tiresome journey since our launch, sleep has been a rare commodity but it is all worth it to see people playing some The Chemist and enjoying themselves at the end of the day! Let's get to it:
changedBug Fixes: Changing resolution messes up mouse detection. After changing resolution, the "Keep" button does not actually save the resolution. Invert Mouse option was interting both X and Y axes. Musics get mixed up when game is saved&loaded with the lights closed. Packaged boxes would sometimes noclip through walls. Postbox starts to randomly eat up boxes and the corresponding contract goes to limbo. Rain particles tend to ignore the roof. If an event procs while pouring a flask, it keeps pouring afterwards. It'll now stop pouring once event screen is gone. Staircase collision is messy, makes for a jumpy ride. Trash throws your character up in the air. Trash container decides not to work after loading a game. White board becomes non-writeable after loading a game. Loading game refills stamina. Can quickload even without any quicksave resulting in a faulty game being loaded. Mixing machine ending beep was not controlled by any volume modifiers.
fixedChanges: Percentage text font size increased on monitors. Should help players with vision problems. Liquid flow speed while pouring is lowered. Should allow for more precision mixing. Resource colors are now fixed. Rain volume is lowered. Rain chance is lowered. Basement shady guy door knocking duration increased.
changedBonus: Alright alright, boring stuff is over. Type "bedsareburning_1" in the search bar of the resource monitor and go crazy. Be sure to save your game before! bedsareburning_0 turns it off. I will be keeping the previous version in the beta branch in case this somehow breaks the game for someone. And lastly, allow me to quote myself:

A huge patch! And to make up for the delay of half a day, I've added in a little surprise! This patch includes fixes for all the bugs that have been reported so far as well as all the changes and additions that were requested. Thank you all once again for all your feedback, bug reports and ideas. Been one tiresome journey since our launch, sleep has been a rare commodity but it is all worth it to see people playing some The Chemist and enjoying themselves at the end of the day! Let's get to it:

Changelog

  • Bug Fixes:

    • Changing resolution messes up mouse detection.

    • After changing resolution, the "Keep" button does not actually save the resolution.

    • Invert Mouse option was interting both X and Y axes.

    • Musics get mixed up when game is saved&loaded with the lights closed.

    • Packaged boxes would sometimes noclip through walls.

    • Postbox starts to randomly eat up boxes and the corresponding contract goes to limbo.

    • Rain particles tend to ignore the roof.

    • If an event procs while pouring a flask, it keeps pouring afterwards. It'll now stop pouring once event screen is gone.

    • Staircase collision is messy, makes for a jumpy ride.

    • Trash throws your character up in the air.

    • Trash container decides not to work after loading a game.

    • White board becomes non-writeable after loading a game.

    • Loading game refills stamina.

    • Can quickload even without any quicksave resulting in a faulty game being loaded.

    • Mixing machine ending beep was not controlled by any volume modifiers.

  • Changes:

    • Percentage text font size increased on monitors. Should help players with vision problems.

    • Liquid flow speed while pouring is lowered. Should allow for more precision mixing.

    • Resource colors are now fixed.

    • Rain volume is lowered.

    • Rain chance is lowered.

    • Basement shady guy door knocking duration increased.

  • Additions:

    • Cleaning service. This will feel quite overpriced initially, that is on purpose since otherwise you would easily spam it lategame. Will tie it to prestige with the next patch.

    • An actual crosshair.

    • Changing the color of the crosshair from the game options.

    • Invert mouse X as a separate option.

Bonus

Alright alright, boring stuff is over. Type "bedsareburning_1" in the search bar of the resource monitor and go crazy. Be sure to save your game before! bedsareburning_0 turns it off. I will be keeping the previous version in the beta branch in case this somehow breaks the game for someone.

And lastly, allow me to quote myself

Also, and I hate to be asking this, but we would really appreciate it if you could drop us a review in case you haven't already done so. The game still appears as "not rated" due to not having enough reviews and it'd be wonderous to get a few more reviews to be given an overall score - would help us a great deal : )

My apologies for writing this a second time - this is the last! Now get back to mixing aphrodisiac into people's mold removers ;)

Source

Steam News / 18 November 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.