In this update9
Full notes
Full The Chaser's Voyage update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
The Chaser's Voyage changes
In this update we've added the feature for multiple obstacle types to be active at once, a few balance changes (to account for both the more dangerous Obstacle Combos and a serious bug fix affecting how in-game time progressed during Autopilot), and we fixed a ton of bugs!
Patch Notes for Update 0.7.0.05:
• Clients:
Clients now offer 1.3 times more Units. This is to offset the longer in-game time it now takes to finish a jump due to fixing the Autopilot time bug.
• Crew Journal:
Edited "KTC CEO Defends Illegal Minefield After Fatal Disaster" to match up with the fact that Battleships can pursue the player through a Minefield.
• Damage:
Lowered the Hull Damage taken by the Chaser by 10%.
• Obstacles:
Radiation Storms and Stars can no longer appear together. (Hail Storms already could not appear with a Star.)
Added Obstacle Combos, where multiple obstacle types are active at the same time.
As you get further into the game, Obstacle Combos become more common, and you can get up to 3 obstacles active at once. This is part of the Tier system, so it does not affect the Ace, Voyager+, and Captain+ modes. Obstacle Combos are available from the start of those modes.
Stars cannot combo with Sentry Fields or Minefields.
• Sound:
Added minor randomized pitch shifting for most sound effects.
Increased the volume of the explosion sounds for when Asteroids, Debris, and Sentries get destroyed.
• Space Battles:
Added the destroyed Battleships found in the background of Ship Graveyards to the background of Space Battles.
• Bug Fixes:
Fixed a Quality Compression issue with the Difficulty Selection Screen's Background.
Fixed a bug regarding Storm chances in Tier 2. (Storms were slightly more likely to be chosen in Tier 2 than intended.)
Reduced the default scrollbar scroll speed when used with a mouse.
In the Voyager and Captain modes, Outlaw Scientists should no longer have the Empire nor the UGS as enemies when the player finishes the first batch of encounters before reaching the end of Tier 1.
In the Voyager and Captain modes, Clients should no longer offer Tier 2 payment amounts when the player finishes the first batch of encounters before reaching the end of Tier 1.
In Tutorial Scene 7, using the Jump Drive at full charge will now end whatever line is currently playing and start the end of the tutorial correctly.
The Pause Screen should now always slide in immediately when the Pause input is pressed.
The Day Timer and the Life Support gauge will now properly increase or decrease when using Autopilot, instead of progressing at half speed.
The Unlock Progress for the Corrupted Entry in the Crew Journal will now properly update.
The Voyage Updates Entries in the Crew Journal should now properly continue to unlock if you unlock some in a Voyage and then restart the Voyage.
Missiles and Ion Shots will now always spawn hit animations when they collide with an object.
Foreground and Background Battleships in Space Battles should no longer spawn with frozen explosions on them.
Background Battleships in Space Battles should no longer display explosions behind the ship itself.
Typos:
- Added a space between "Dr." and "Xiima" in the Crew Journal entryArticle From “The Cartographer Issue #600: New Theory About the Ancients”
Added a comma to "Name’s Wolfe by the way." in the New Game Cutscene Line #35 .
Fixed pronouns for the knight in Defector to the Empire Client Story 19.
The "s" in "Imperials" in Client Stories will now also be purple when color coding is on.
Removed the extra l in traveller / travelling in the subtitles for the following lines:
Non-Event 20: Edwin: "We always dreamed about traveling through space, seeing all the stars and planets, but... I don’t think ever like this."
Merchant Fleet 6: Tai: "These merchant ships are pretty brave to be traveling all the way out here."
Pirate 3: Bargaining Success 2: "Draugmeer will take pity on you today. Farewell, travelers." / "Draugmeer will take pity on you... for today. Farewell, travelers."
Imperial Fleet: Neutral Landing 5: "It’s been a while since we’ve had a traveler. We’ll try to make your visit here comfortable."
Source
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