Full notes
Full The Chaser's Voyage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Balance
- Fixes
- Gameplay
This giant update for The Chaser's Voyage contains the long awaited Crew Journal, a big Quality of Life change to voice line randomization, and a bunch of bug fixes!
Patch Notes for Update 0.6.0.06:
• Crew Journal:
Added the Crew Journal, a collection of over 300 written lore entries that unlock as the game is played. Each entry in the Crew Journal also has written commentary from your crew.
The Crew Journal is accessible from the main menu and the pause screen. On Mouse & Keyboard controls it is also accessible on the mid jump screen.
During gameplay with a gamepad, the "Select" style button (or touchpad on PlayStation controller) can be pressed to open up the Crew Journal without needing to pause first.
• Cutscenes:
Slightly reduced the flicker effect on Lady Styx's hologram.
• Options:
Reduced the max speed of the Scrollbar Speed slider to more reasonable levels.
The gamepad type shows up under Gamepad Controls (for testing / feedback purposes).
• Voice Lines:
Almost all of the crew's voice lines will now no longer be repeated until every other line of that type has been used.
• Bug Fixes:
Fixed a bug that cause some lighting on Mines to be incorrect when fighting an enemy using Ion weapons.
Fixed a bug that would cause incorrect cutscene text to reappear in the text box when Lady Styx's hologram was turning on.
Fixed a color issue on Lady Styx's red hologram effect.
Hunters will no longer be able to chase the player off of a Space Port shortly after they have jumped away from a fight over the same Space Port. They now will wait the full in-game day before being able to chase the player off of the port.
Fixed a Null Reference error that would occur when in an Encounter with a Space Port and an non-Allied Fleet.
The Outer Space Planet Sprite for Space Ports will now correctly be able to be the White Water World versions 2 & 3, instead of just White Water World version 1.
The System Info screen will no longer be whited out.
The player can no longer depart early from the Imperial docking sequence in the Tutorial while using a gamepad.
The Depart Prompt during the Imperial docking sequence in the Tutorial will now properly close when departing via a gamepad.
Insignia Info in the Pause Screen will no longer be selectable during the Tutorial.
Pausing during the Tutorial now works correctly.
Starting the Tutorial while having Bookmarked Voyage Data now works correctly.
Jumping out of the first scene in the Tutorial now works correctly.
• Typos:
Changed "You got to help." to "You've got to help me." in Fugitive client story #2.
Changed "I got to go in person" to "I gotta go in person." in Fugitive client story #10.
Changed "All I got to do now" to "All I gotta do now..." in Bounty Hunter client story #11.
Removed an extra space between "food and water" and the period in Altruist client story #6.
Uncapitalized "Galactic Ceasefire" in Merchant client story #14 and Imperial Supply Officer client story #14 & #19.
Removed the extra "a" from the "Achilles Fetch was a like a father to Tai." loading screen text.
Fixed the spelling of the second "retreating" in Enemy Retreat Line 06: "They’re retreating? They’re retreating! That means we won!"
Source
Changelog.gg summarizes and formats this update. How we read updates.
