In this update7
Full notes
Full The Chaser's Voyage update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
The Chaser's Voyage changes
• Battleships:
Battleship shots now do less damage on Ace Mode.
Non-hostile battleship fleets will now have more ships, increasing the chance for the player to see them space jump.
• Difficulty:
Ace mode will now be unlocked once the player pays back their debt to Lady Styx on time in Captain mode.
If a player had unlocked Ace mode before, but hasn't yet payed back their debt to Lady Styx on time in Captain mode, then Ace mode will now be locked for them.
Added a new feature for Voyager & Captain Modes: Voyage+
Voyage+ is unlocked for a mode by surviving a Voyage in that mode.
Playing Voyage+ will unlock all possible encounter combinations from the very beginning of the Voyage.
• Graphics:
Updated the visuals for Ion Missiles.
• Merchant Fleets:
Merchant fleets will now have more ships, increasing the chance for the player to see them space jump.
• UI:
Adjusted the Difficulty Selection screen elements to add in the "Start Voyage +" button and the Voyage + unlock conditions and effects.
• Bug Fixes:
If Money is at 0, the Main Console will no longer say the player has 1,000 units at the start of a jump.
Adjusted the font size of the "Info" section of the Main Console so that "Imperial Supply Officer" fits while color coding is on.
Communications will now be stopped if they are happening when the Chaser is destroyed.
Fixed a Missing Reference error that occasionally occurred when merchant ships jumped away after a long time.
Merchant Ship #4 will now correctly play it's space jump animation when jumping.
• Typos:
Removed the Extra ":" and spaces from the "Info" section of the Main Console when the next territory is Neutral or Pirate.
Source
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