Full notes
Full The Calamity Trials update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Maps
- Gameplay
The Calamity Trials changes
BUGS FIXED:
-Fixed a bug where play can run on flat Target Surfaces.
-Fixed a bug where play can WallRun on TargetWalls.
-Fixed a bug where in game menu keyboard navigation stops working when left click anywhere on screen.
-Fixed the file name from "run shooter" to "The Calamity Trials".
-Fixed a bug where the player would have to press the respawn button multiple times for it to work.
CHANGES / ADDITIONS:
-Player no longer loses Khrons in any way. This means you will never go back a stage!
-The death option buttons appear faster when player dies.
-Changed falling start time from 2 to 3 seconds to add onto the player allowed to look around.
-Player is now allowed to look around while falling on start.
-Removed the resolution option in settings due to bugs. Implemented a new system to automatically fit screen size.
-Added an arrow indicator in level select for which level is currently being selected. Used to be only grey and player would get lost navigating locked levels.
-Made changes to the test stages: added extra checkpoints, changes to tips.
-Increased the size of all target hitboxes.
NOTES : I want to thank everyone again for playing and giving feedback! I'd recommend leaving bug reports or feedback in the discord. This game is VERY hard, but I'm happy to see so many people learn all the mechanics and get to the final stages!
Source
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