Full notes
Full The Calamity Trials update
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What changed
0 fixes0 additions1 change0 removals
- Maps
changedBugs Fixed : 1. Every final stage gives you half a Rilem. Player should get 1 Rilem for completing a new final stage and half a Rilem for a previously completed final stage. 2. If the player was moving too fast, the PocketPistol shot would lag behind resulting in missing the target. The same would apply to the PocketGrapple. The PocketGrapple and PocketPistol should be more accurate no matter how fast the player is moving. 3. Fixed the settings spelling mistake Changes or Additions : 1. Added a gift the player can claim in rewards(it may or may not be rilems)! 2. When player resets or dies in test stage, the PocketPistol reloads automatically. NOTES : There are still bugs I'm working on and changes to come. I wanted to get this update out as soon as possible since these are major issues. I'll also be increasing the size of the target hitbox so it's more forgiving in a future update!
The Calamity Trials changes
changedBugs Fixed : 1. Every final stage gives you half a Rilem. Player should get 1 Rilem for completing a new final stage and half a Rilem for a previously completed final stage. 2. If the player was moving too fast, the PocketPistol shot would lag behind resulting in missing the target. The same would apply to the PocketGrapple. The PocketGrapple and PocketPistol should be more accurate no matter how fast the player is moving. 3. Fixed the settings spelling mistake Changes or Additions : 1. Added a gift the player can claim in rewards(it may or may not be rilems)! 2. When player resets or dies in test stage, the PocketPistol reloads automatically. NOTES : There are still bugs I'm working on and changes to come. I wanted to get this update out as soon as possible since these are major issues. I'll also be increasing the size of the target hitbox so it's more forgiving in a future update!
Bugs Fixed :
- Every final stage gives you half a Rilem. Player should get 1 Rilem for completing a new final stage and half a Rilem for a previously completed final stage.
- If the player was moving too fast, the PocketPistol shot would lag behind resulting in missing the target. The same would apply to the PocketGrapple. The PocketGrapple and PocketPistol should be more accurate no matter how fast the player is moving.
- Fixed the settings spelling mistake Changes or Additions : 1. Added a gift the player can claim in rewards(it may or may not be rilems)! 2. When player resets or dies in test stage, the PocketPistol reloads automatically. NOTES : There are still bugs I'm working on and changes to come. I wanted to get this update out as soon as possible since these are major issues. I'll also be increasing the size of the target hitbox so it's more forgiving in a future update!
Source
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