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Steam News10 February 20266mo ago

My thanks and the first news about the future of The Book of Plagues

Today, I want to thank from the bottom of my heart everyone who has been with me throughout The Book of Plagues' journey. Thank you, dear players, for every review on the game's page.

In this update2

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Full The Book of Plagues update

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What changed

0 fixes0 additions3 changes0 removals
  • Maps
  • Balance
  • Gameplay
changedA special shout-out to all the streamers on YouTube and Twitch. I watch your playthroughs and learn what works in the game, and where we can still improve. And a special, warmest thank you to those who believed in and supported the project financially in its early stages. You gave me confidence that this creation has the right to exist.
changedThere were so many ideas for the game initially that they physically didn't fit into one project, and some weren't entirely appropriate for the era (someone still reminds me of a printed newspaper from 1346). Although, historical accuracy wasn't my initial goal.
changedStay tuned - I'll try to share more development progress and consult with you on the game's social media. Stay healthy, and may no plague ever knock on your door. May deadly diseases remain only in games.

The Book of Plagues changes

changedA special shout-out to all the streamers on YouTube and Twitch. I watch your playthroughs and learn what works in the game, and where we can still improve. And a special, warmest thank you to those who believed in and supported the project financially in its early stages. You gave me confidence that this creation has the right to exist.
changedThere were so many ideas for the game initially that they physically didn't fit into one project, and some weren't entirely appropriate for the era (someone still reminds me of a printed newspaper from 1346). Although, historical accuracy wasn't my initial goal.
changedStay tuned - I'll try to share more development progress and consult with you on the game's social media. Stay healthy, and may no plague ever knock on your door. May deadly diseases remain only in games.

Today, I want to thank from the bottom of my heart everyone who has been with me throughout The Book of Plagues' journey. Thank you, dear players, for every review on the game's page. I read them all carefully, and your words are an invaluable source of inspiration and feedback.

A special shout-out to all the streamers on YouTube and Twitch. I watch your playthroughs and learn what works in the game, and where we can still improve. And a special, warmest thank you to those who believed in and supported the project financially in its early stages. You gave me confidence that this creation has the right to exist.

The history of the city of Ludwig has come to an end. For some, it was dark, for others, bright by the standards of the Middle Ages. We've experienced both funny and terrifying stories, met different heroes, healed a lot, and sometimes experienced disappointment (of course)...

There were so many ideas for the game initially that they physically didn't fit into one project, and some weren't entirely appropriate for the era (someone still reminds me of a printed newspaper from 1346). Although, historical accuracy wasn't my initial goal.

Given my personal interest in the subject matter and the support of players, I've decided to begin developing a sequel.

My goal is to correct the shortcomings of the first game and create the perfect recipe for a plague simulator. And yes, it will be a completely different story, a different era (more modern), and a different setting - Ludwig got his ending, and the Scientist Doctor and the Raven Bane told theirs stories.

I'm already actively working on the design document for The Book of Plagues 2, completely rethinking the approach to healing, resource management, and interaction with the world. I think the sequel should feature more medicine - in the original version, it was limited to minigames.

Otherwise, The Book of Plagues will remain true to itself: numerous patients with unique stories, profound consequences of medical decisions, alchemy and medicine making, eerie storylines, branching endings, and the recognizable dark art style with blood-red accents.

Stay tuned - I'll try to share more development progress and consult with you on the game's social media. Stay healthy, and may no plague ever knock on your door. May deadly diseases remain only in games.

Always yours,

Scientist Doctor.

Source

Steam News / 10 February 2026

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