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Steam News14 June 20251y ago

Third Patch! v1.1.2 – Wall Escape Fixes & Better Parry

This update focuses on tightening level design and improving the overall feel of combat.

In this update6

Full notes

Full The Book of Aaru update

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What changed

7 fixes3 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
changedThis update focuses on tightening level design and improving the overall feel of combat. We've gone through all core scenes to reinforce boundaries, polish gameplay feedback, and make the early game experience a bit more forgiving, especially when it comes to parrying.
fixedScene Fixes & Wall PreventionWe have created a tool that lets us scan a scene and map out zones, based on weather they are covered by walls of sufficient height. Thanks to that, we were able to focus on preventing players from escaping the intended walkable areas and falling out of the world. Here’s what’s been addressed:
fixedScene Fixes & Wall PreventionAll known spots where players could climb over walls and leave the map have been fixed.
changedScene Fixes & Wall PreventionEvery main scene has been reviewed and updated with extra preventive measures to block unintended exits.
fixedScene Fixes & Wall PreventionNote: Sandstorm-level scenes will receive the same treatment in an upcoming patch.
changedScene Fixes & Wall PreventionDestroyable objects placed on walls will now drop their materials next to the wall instead of on top , to prevent loot from getting stuck.

The Book of Aaru changes

changedThis update focuses on tightening level design and improving the overall feel of combat. We've gone through all core scenes to reinforce boundaries, polish gameplay feedback, and make the early game experience a bit more forgiving, especially when it comes to parrying.
fixedWe have created a tool that lets us scan a scene and map out zones, based on weather they are covered by walls of sufficient height. Thanks to that, we were able to focus on preventing players from escaping the intended walkable areas and falling out of the world. Here’s what’s been addressed:
fixedAll known spots where players could climb over walls and leave the map have been fixed.
changedEvery main scene has been reviewed and updated with extra preventive measures to block unintended exits.
fixedNote: Sandstorm-level scenes will receive the same treatment in an upcoming patch.

This update focuses on tightening level design and improving the overall feel of combat. We've gone through all core scenes to reinforce boundaries, polish gameplay feedback, and make the early game experience a bit more forgiving, especially when it comes to parrying.

Feature Improvements

Steam post image

Scene Fixes & Wall Prevention

We have created a tool that lets us scan a scene and map out zones, based on weather they are covered by walls of sufficient height. Thanks to that, we were able to focus on preventing players from escaping the intended walkable areas and falling out of the world. Here’s what’s been addressed:

  • All known spots where players could climb over walls and leave the map have been fixed.

  • Every main scene has been reviewed and updated with extra preventive measures to block unintended exits.

  • Note: Sandstorm-level scenes will receive the same treatment in an upcoming patch.

  • Destroyable objects placed on walls will now drop their materials next to the wall instead of on top, to prevent loot from getting stuck.

  • Certain cliffs, walls, and other big objects do not properly interact with projectiles

  • Minor object placement tweaks, added decorations, or overall small prop adjustments

Combat Polish - Parry Improvements

We’ve overhauled the parry system to better support learning and make early-game fights less punishing:

  • Parrying now always provides some form of damage protection, even on imperfect timing.

  • A successful parry now grants a short invulnerability window, in addition to deflecting the attack and stunning enemies.

New Visual Feedback - Heavy Attack Charging

We’ve added a new on-screen effect when charging up heavy attacks to help communicate timing and intention.

📢 We need your feedback!

  • Is the effect too distracting?

  • Is it barely visible on your screen or device? Let us know - we want to fine-tune this visual until it feels just right.

Bug Fixes:

  • Minor localization corrections.

Thank you all for your continued support and feedback. As always, feel free to share your thoughts in the comments or over on our Discord: https://discord.gg/UV72k3h7hy!

See you in the Temple!

Source

Steam News / 14 June 2025

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