In this update6
Full notes
Full The Book of Aaru update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
The Book of Aaru changes
This update focuses on tightening level design and improving the overall feel of combat. We've gone through all core scenes to reinforce boundaries, polish gameplay feedback, and make the early game experience a bit more forgiving, especially when it comes to parrying.
Feature Improvements
Steam post image
Scene Fixes & Wall Prevention
We have created a tool that lets us scan a scene and map out zones, based on weather they are covered by walls of sufficient height. Thanks to that, we were able to focus on preventing players from escaping the intended walkable areas and falling out of the world. Here’s what’s been addressed:
All known spots where players could climb over walls and leave the map have been fixed.
Every main scene has been reviewed and updated with extra preventive measures to block unintended exits.
Note: Sandstorm-level scenes will receive the same treatment in an upcoming patch.
Destroyable objects placed on walls will now drop their materials next to the wall instead of on top, to prevent loot from getting stuck.
Certain cliffs, walls, and other big objects do not properly interact with projectiles
Minor object placement tweaks, added decorations, or overall small prop adjustments
Combat Polish - Parry Improvements
We’ve overhauled the parry system to better support learning and make early-game fights less punishing:
Parrying now always provides some form of damage protection, even on imperfect timing.
A successful parry now grants a short invulnerability window, in addition to deflecting the attack and stunning enemies.
New Visual Feedback - Heavy Attack Charging
We’ve added a new on-screen effect when charging up heavy attacks to help communicate timing and intention.
📢 We need your feedback!
Is the effect too distracting?
Is it barely visible on your screen or device? Let us know - we want to fine-tune this visual until it feels just right.
Bug Fixes:
Minor localization corrections.
Thank you all for your continued support and feedback. As always, feel free to share your thoughts in the comments or over on our Discord: https://discord.gg/UV72k3h7hy!
See you in the Temple!
Source
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