Full notes
Full The Bloodline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Store
- Balance
Harbingers,
A new update is available now to improve your journey in Eudros! This one is focused on bug fixes, optimizations and additions to the village system, with 140 + new decorations.
BUG FIXES & OPTIMIZATIONS
Made the camera when talking to shopkeepers zoom in and out smoother (especially with Dwarven shopkeepers)
Fixed quest info that would refer to the Khenmoore Flatlands as the Khenmoore Woods
Fixed misspelling of “The Hills of Delvenaugh”
Fixed issue with Quickness buff that would cause slowness if you harvested while buff was active
Fixed issue with Quickness buff that would cause it to sometimes not activate properly entering an area or loading a save with the buff already active
The “House Blend” questline can now be completed once again with the new farming system
Fixed issue that would cause freezes if you rapidly clocked the crafting button when smelting
Optimized villager spawns at the player’s stronghold
Village buildings should now more reliably spawn NPCs
Fixed issue that would cause the first-placed themed decor item to grant double theme EXP
Fixed the decoration “Shop Stall 6” granting irrelevant resources upon demolition
Fixed issue that would sometimes cause the player to spawn at their stronghold after taking an airship to another city
Fixed issue with overworld airship that would force players to board the airship after disembarking from the airship during flight
Fixed issue with all necromancer spike decorations not updating to the correct material after being hovered over
Fixed farming plots not decreasing village EXP when deleted
Player can no longer move when smelting/weaponsmithing/engineering
Metal Lightposts now produce light correctly
Players can no longer place decorations on or too close to the village overview board, donation box or decoration table. This should prevent players from locking themselves out of those features with placed decorations.
Fixed issue with guild rank title not showing properly in the guild overview screen
ADDITIONS
Added new potion drinking animation
Added new shopkeeper spawn points for player village, allowing players to create vendor stalls. Different vendors will spawn based on your village theme levels.
Added option to disable head bobbing
Added option to disable ALL screen shakes
Added 140+ new village decorations ○ X4 crate stacks ○ Firewood Pile ○ Stone Lantern ○ Standing Torch ○ X7 new trees ○ X7 dead trees ○ X6 bushes ○ X4 grass types ○ X5 rocks ○ X3 cairn ○ X3 stacked stones ○ Monolith stone ○ X2 archery targets ○ Arrow barrel ○ Tanning rack ○ Hunters Campfire ○ Fish Rack (Large) ○ Fish Rack (Small) ○ Fish Bucket ○ X4 training dummies ○ X2 weapon racks ○ X2 Warrior statues ○ X2 Arcane statues ○ Prayer Candles ○ Chapter Banner ○ Divine Vessel ○ Shrine Archway ○ Necro Lantern ○ X3 bone piles ○ Wooden Table 4 ○ Wooden Table 5 ○ X5 Hunter Statues ○ X3 Carts ○ X2 fountains ○ X3 wells ○ Wagon ○ Cauldron ○ X2 buckets ○ X4 barrel stacks ○ Barrel ○ X2 Wooden Archways ○ X2 baskets ○ X5 benches ○ Gibbet ○ X2 Gargoyles ○ Crypt ○ X2 coffins ○ X3 glowing mushrooms ○ X4 logs ○ Gazebo ○ Gazebo Wall ○ Barrel Target ○ X2 sacks ○ Catapult ○ Mortar ○ Cannon Balls ○ Bard Spawner ○ Rabbit Spawner ○ Deer Spawner ○ Horse Spawner ○ Hitching Post ○ X4 Hay Stacks ○ X2 Bard Statues ○ X3 signs ○ X4 chairs ○ Stool
ADJUSTMENTS
Added a bit more detail to some parts of the overworld
Deploying a zipline on an invalid surface, the skill will now immediately cooldown
Reduced SFX for Rock Fists
Reduced attack screen shake (especially for unarmed attacks)
Source
Changelog.gg summarizes and formats this update. How we read updates.
